Eso sorcerer build morrowind

Eso sorcerer build morrowind DEFAULT

Bellow you will find the ESO Sorcerer talent calculator tool. Sorcerer is a ranged magic user that can go for DPS, crowd control or summoning daedric minions to fight for you. You will most likely want to increase your magicka pool and go for light armor because it provides magicka regeneration bonuses. Using the skill calculator tool bellow you can try and find other ways to build your Sorcerer. The point is to have your build match your play style. If you are more about pure damage dealing you might go for Storm Calling. If you feel that you need something to soak up the damage – get those daedric minions via Daedric Summoning. You miss stuns in PvP? Try Dark Magic. Whatever your skill path is make sure you save it bellow and share it with the world.

Browse all Sorcerer buildsBrowse all Your builds

SkillsChampion (beta)

Popular builds

ushadin

PVP / Sorcerer

Votes: 330

03/28/2014 - 21:23

Low lelvel sorcerer kite build

This build is great for kiting those pesky "strong" or "elite" NPCs who are too strong to get them head on. It focuses on stun/snare skills which could turn any hard fight into a simple shoot-and-run practice. It is useful in PvP as well. If you get additional skill points from skyshards (and you should really, really get them, refer to http://teso.mmorpg-life.com/skyshards/ for guidance), use them for your preferred build. Since you get to swap action bars on level 15, together with the fact that you can reset skill points later on level 50, you could combine this with your preferred build, be it PvE, PvP, or any other.

Its important to have (at least) 1 skill point free so you could morph spells and abilities as soon as possible. Crystal shard -> Crystal Fragments should be your first morph and Unstable Familiar -> Unstable Clannfear your second. Venom Arrow should follow after. I put Draining Shot in slot 5 but, if you feel you have enough magicka, you could put Endless Fury to level up the storm tree and get a useful finisher (deals additional damage bellow 25% hp and restores magicka on kill).

Kursula

PVE / Sorcerer

Votes: 72

03/17/2014 - 18:23

General PvE Sorc

Bar 1: General AOE Damage with additional Crit chance.
Drop Liquid Lightning (2), then blast away with Impulse (3) until dead. If you have a chance to use Endless (1) to regain mana, all the better. Additional damage with Critical Surge can be used when needed. Best used with Frost (for melee groups) or Flame (additional damage)

Bar 2: Single Target. Curse(1), Endless(2), Crystal (3). Using this order gives you two chances to insta-cast Crystal and its quick enough for Endless to nuke if the crystal shards brings the mob to low health. Impulse (4) is kept just in case, as well as applying status effects/reduced max health when needed. Dark Conversion (5) is a GREAT healing effect and will keep you moving along at a quick pace. Frost is the best staff to use for Impulse's slow, but anything works.

The Ultimate, Power Overload is a general purpose ultimate. Great for "omg need to kill this now" mobs like sub bosses/bosses. While does less DPS than your single target bar, it does not use magic which is quite useful. Also being an AOE allows you to keep switching between ultimate and normal mode to keep the farming going.

You can drop the Pulsar from bar 2 and move mage light to 5 to keep it activate between weapon switches since it isn't needed as much just nice to have.

Also both slot 4s can be anything to level up, neither one is really needed.

cyhawk

PVE / Sorcerer

Votes: 46

04/22/2014 - 01:05

Sours: http://teso.mmorpg-life.com/eso-skill-calculator/sorcerer/

morrowind rebirth Magicka Sorcerer Build PvE "Mystic" - Summerset Chapter

603 Likes603 Dislikes
62,589 views views82.8K followers
Gaming Upload TimePublished on 26 May 2018

Related keywords

elder scrolls online key,elder scrolls online crossplay,sorcerer vs wizard,alcast templar healer,eso guides free,alcast twitter,tesori d'oriente,eso builds nightblade,poverty,elder scrolls online español,sorcerer pathfinder,sorcerer radio,eso leveling guides,esophageal varices,the elder scrolls online descargar,eso mastery guides review,eso guides skyrim,tesol stands for,morrowind bloodmoon,pve rogue 3.3.5,eso necromancer,magicka igg,morrowind code patch,tesori,eso builds warframe,elder scrolls online en español ps4,tesoro luni,tesoro,elsweyr treasure map,elder scrolls online ps4,eso mastery guides,eso guides reddit,sorcerer build eso,eso builds warden,elder scrolls online elsweyr,morrowind cheats,eso builds dps,pve fire mage 3.3.5,elder scrolls online addons,elder scrolls online steam,morrowind android,sorcerer spells 5e,magicka wizard wars 2019,sorcerer supreme,elder scrolls online clases,elder scrolls online descargar,morrowind overhaul,morrowind main quest,pvet book,eso builds summerset,esophagram,elsweyr review,tesol 2020,magicka skyrim,magicka game,magicka gameplay,magicka nightblade,eso builds pve,alcast magblade,elsweyr trailer,sorcerer names,magicka wizard wars,magicka 2 download,eso builds pvp,elsweyr sets,eso guides alcast,tesol coursera,eso builds dragonknight,eso builds reddit,alcast stam necro,sorcerer's stone,sorcerers apprentice,esophageal cancer,the elder scrolls online español ps4,sorcerer 5e guide,pve shadow priest 3.3.5,alcast mag necro,sorcerers of the magic kingdom,elsweyr house,proverb,over,esomeprazole,eso guides youtube,tesol journal,magicka potion skyrim,tresor,the elder scrolls online elsweyr requisitos,the elder scrolls online steam,elder scrolls online classes,eso mastery guides worth it,pveducation,elsweyr treasure map locations,sorcerer definition,tesol certification,alcast magplar,alcast eso,morrowind map,the elder scrolls online guia,elder scrolls online mac,elsweyr dailies,pvet online,alcast builds,pvet,espn,pve meaning,elder scrolls online mods,esophagogastroduodenoscopy,eso mastery guides pdf,sorcerer origins 5e,alcast magsorc,sorcerer's sanctum,the elder scrolls online xbox one,the elder scrolls online morrowind,morrowind requisitos,elder scrolls online wiki,pve resto shaman 3.3.5,elsweyr necromancer,esop,magicka apk,elsweyr gameplay,esol,the elder scrolls online gameplay,esoteric,eso builds 2019,eso builds 2018,eso guides fallout new vegas,elder scrolls online reddit,pverify,pve hunter 3.3.3.5,elsweyr map,magicka 2 spells,elsweyr dragons,elder scrolls online pc,magikarp evolve,eso builds alcast,pve calculator,esotropia,morrowind mods,elder scrolls online requisitos,tesol ماهو,tesol meaning,alcast stamsorc,esophagus cancer,the elder scrolls online requisitos,morrowind ps4,eso builds solo,eso suite,eso builds 2018 pve,alcast stamdk,eso elsweyr,best eso guides,eso builds murkmire,magicka 2 gameplay,elsweyr fragments,the elder scrolls online wiki,eso builds tank,magicka templar,pve meaning gaming,tissot,morrowind wiki,eso builds elsweyr,morrowind español,alcast pet sorc,alcast dk tank,sorcerer's apprentice cast,eso addons,sorcerer tft,morrowind console commands,the elder scrolls online pc,the elder scrolls online elsweyr gameplay,elder scrolls online forums,tesol,sorcerer softball,eso guides 2019,eso guides 2018,eso guides 2017,magicka regen skyrim,alcast sorcerer,pve tier list elsword,magicka 2,esophagus,magicka sorcerer build eso,sorcerer comp tft,

Sours: https://slendermangamerss.blogspot.com/2019/12/morrowind-rebirth-magicka-sorcerer.html
  1. Osrs farming locations
  2. Kohler linear drains
  3. Carver 34 flybridge

Table of Contents

ESO Sorcerer Leveling Build

Build Written By: Dottz Gaming – PC NA

Role: Damage Dealer, Tank, and/or Healer

Patch: Waking Flame

  1. Video
  2. Introduction
  3. Setups
    1. Magicka DPS
    2. Stamina DPS
    3. Tank
    4. Healer
  4. Contact Info

Welcome to DottzGaming.com’s Sorcerer Leveling Build for the Elder Scrolls Online! This build is intended to act as a framework for someone to follow while leveling a Sorcerer, whether it be a magicka damage dealer, a stamina damage dealer, a tank or a healer. This is not a traditional “leveling build”, but rather a framework that shows you some of the most commonly used setups for each role. This enables you to pick and choose from a list and mix and match how you like, thus preventing you from feeling like you have a static leveling progression! You will be able to experiment with different abilities as you level up, and come end game, you’ll not only have a lot (if not all) of the most commonly used abilities leveled up and morphed, but you’ll know which of these you like the most and works best for you.
Sorcerers are the conjurers of daedra and controllers of lightning, boasting massive amounts of damage and mobility. Even though sorcs are primarily used as damage dealers, they can still fit into the tank and healer roles with their unique playstyle. Sorcs make a good first character due to having the option of having a pet while you level and strong damage shields, both of which can help in your leveling adventures! When built correctly, easy and effective builds can be made which will make the leveling process even easier.

Once you are level 50, you become CP 10 and will be able to use the Champion Point system. For basics on the CP system, click here.

For the some extra explanation on the guide’s format, please check the above video.

Magicka DPS

RACE

  • High Elf
  • Breton
  • Dark Elf
  • Khajiit

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staffs (Front/Back Bar) OR Destro/Resto for PvP
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Vampire or Mortal: Totally preferential to your build. If you want to use Vampire for some of the skills, feel free to pick it up! Just keep in mind you’ll have some drawbacks associated with it such as higher skill costs, weakness to fire and less health regeneration. If you dont want any of the skills from the skill line, just remain mortal. Werewolf serves no purpose for magicka dps.

MUNDUS

Apprentice

POTIONS AND FOOD

Potions: Magicka
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities – PVE

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Unstable Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Daedric Curse -> Either Morph
    • Daedric Prey if you use pets, Haunting Curse if you dont want to use pets.
  • Daedric Summoning -> Summon Winged Twilight -> Summon Twilight Tormentor
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Either Morph
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Dark Exchange -> Dark Conversion
  • Storm Calling -> Mage’s Fury -> Either Morph
  • Mage’s Guild -> Fire Rune -> Scalding Rune
  • Mage’s Guild -> Entropy -> Degeneration
  • Fighter’s Guild -> Trap Beast -> Barbed Trap
  • Light Armor -> Annulment -> Harness Magicka
  • Destruction Staff -> Force Shock -> Force Pulse
  • Destruction Staff -> Destructive Touch -> Destructive Reach (Destructive Clench for PvP)
  • Destruction Staff -> Wall of Elements -> Unstable Wall of Elements
  • Destruction Staff -> Weakness to Elements -> Elemental Drain
  • Psijic Order -> Accelerate -> Channeled Acceleration (Race Against Time if you PvP)
  • Soul Magic -> Soul Trap -> Soul Splitting Trap
  • Additional abilities for PVP Include:
    • Storm Calling -> Bolt Escape -> Streak
    • Storm Calling -> Lightning Form -> Boundless Storm
    • Restoration Staff -> Regeneration -> Rapid Regeneration
    • Restoration Staff -> Steadfast Ward -> Healing Ward

Ultimates

  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Energy Overload
  • Destruction Staff -> Elemental Storm -> Elemental Rage
  • Mage’s Guild -> Meteor -> Shooting Star

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Light Armor
  • Destruction Staff
    • Optional: Restoration Staff passives for pvp
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild – Banish the Wicked
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Stamina DPS

RACE

  • Redguard
  • Khajiit
  • Wood Elf
  • Orc
  • Dark Elf

GEAR

  • 1 light
  • 5 medium
  • 1 heavy
  • Dual Wield / Bow
    • If your main focus is to PvP eventually, you can use a 2h instead of dual wielding, and even have the option to try 1h/shield.
    • You may want to use a 5 heavy, 1 med, 1 light setup if you plan to PvP. Heavy allows you to be tankier at the sacrifice of some damage, while medium pumps out higher damage at the cost of survivability.
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in stamina

VAMPIRE vs WEREWOLF vs MORTAL

  • Werewolf: Worth choosing if you’re going to be making a PvP focused werewolf build, or if your PvP build only needs 1 ultimate (you can then backbar the ult for the extra stamina recovery).
  • Vampirism: Doesnt give that much benefit for stamina DPS outside of niche situations.
  • Mortal: Choose this if you don’t want to be a werewolf.

MUNDUS

Warrior

POTIONS AND FOOD

Potions: Stamina
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, stamina, and/or stamina recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Unstable Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Bound Armor -> Bound Armaments
  • Dark Magic -> Crystal Shard -> Crystal Fragments
    • Wont be using this much, it’s mainly a means to get Dark Exchange, which is why I chose the morph that offers a reduced cost cast.
  • Dark Magic -> Dark Exchange -> Dark Deal
  • Storm Calling -> Mage’s Fury -> Endless Fury
    • Wont be using this much, it’s mainly a means to get Lightning Form, which is why i chose the restore magicka morph. Better for stam builds i personally think.
  • Storm Calling -> Lightning Form -> Hurricane
  • Storm Calling -> Surge -> Critical Surge
  • Fighter’s Guild -> Trap Beast -> Barbed Trap
  • Medium Armor -> Evasion -> Either Morph
  • Bow -> Poison Arrow -> Poison Injection
  • Bow -> Volley -> Arrow Barrage
  • Dual Wield -> Twin Slashes -> Either Morph
  • Dual Wield -> Flurry -> Rapid Strikes
  • Dual Wield -> Whirlwind -> Either Morph
  • Dual Wield -> Blade Cloak -> Either Morph
  • Soul Magic -> Soul Trap -> Soul Splitting Trap
  • Assault -> Vigor -> Resolving Vigor
  • Additional abilities for PVP include:
    • Storm Calling -> Bolt Escape -> Streak
    • Two Handed -> Uppercut -> Dizzying Swing
    • Two Handed -> Critical Charge -> Either Morph
    • Two Handed -> Reverse Slash -> Either Morph
    • Two Handed -> Momentum -> Either Morph

Ultimates

  • Fighter’s Guild -> Dawnbreaker -> Either Morph
  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Power Overload
  • Bow -> Rapid Fire -> Ballista
  • Two Handed -> Berserker Strike -> Onslaught

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Medium Armor
  • Dual Wield
    • Or 2h and/or 1h/shield if you plan on going the pvp route
  • Bow
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighters Guild
  • Undaunted
  • Psijic Order
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

  1. Try to use any abilities that give you a buff first so they make any abilities you use afterwards stronger or help you stay alive longer.
  2. You optimally want to use any dots or aoe in your build first, so use each dot you have on your enemies weaving a light attack in between each of them
  3. You should have 1 spammable ability in your build to use when all your dots are up and you dont need to buff yourself. If you don’t want a spammable skill, heavy attacks will be your spammable.
  4. Use any CC, shields and heals as needed. You want to optimally make sure you have a few of these at your disposal when making a build for general playing.

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Tank

RACE

GEAR

  • 1 light
  • 1 medium
  • 5 heavy
  • 1h/shield (both bars) OR 1h shield/Destruction Staff (lightning/ice)
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

Magicka: 15
Health: 28
Stamina: 21

VAMPIRE vs WEREWOLF vs MORTAL

Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.

MUNDUS

Lord or Atronach

POTIONS AND FOOD

Potions: Health, Magicka, or Stamina
Food: Not mandatory, but if you can find some, try to get stuff that increases either your attributes or give you recovery

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Either Morph
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Encase -> Restraining Prison
  • Dark Magic -> Dark Exchange -> Dark Deal
  • Storm Calling -> Mage’s Fury -> Mage’s Wrath
  • Storm Calling -> Lightning Form -> Boundless Storm
  • 1h/Shield -> Puncture -> Pierce Armor
  • 1h/Shield -> Low Slash -> Heroic Slash
  • 1h/Shield -> Defensive Posture -> Absorb Magic
  • 1h/Shield -> Shield Charge -> Shielded Assault
  • Destruction Staff -> Force Shock -> Crushing Shock
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff -> Force Shock -> Crushing Shock
  • Undaunted -> Inner Fire -> Inner Rage
  • Undaunted -> Bone Shield -> Bone Surge
  • Undaunted -> Blood Altar -> Overflowing Altar
  • Assault -> Vigor -> Resolving Vigor
  • Support -> Purge -> Efficient Purge
  • Psijic Order -> Meditate -> Deep Thoughts
  • Fighter’s Guild -> Silver Bolts -> Silver Leash

Ultimates

  • 1h/Shield -> Shield Wall -> Shield Discipline
  • Assault -> War Horn -> Aggressive Horn
  • Dark Magic -> Negate Magic -> Either Morph

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Heavy Armor
  • 1h/Shield
    • Optional: Destruction Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Fighter’s Guild (Banish the Wicked)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Tanks dont have set rotations like DPS, use things in your kit as you need them.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):


Healer

RACE

GEAR

  • 5 light
  • 1 medium
  • 1 heavy
  • Destruction Staff (Shock) and Restoration Staff
    • Note: The gear weight spread is a recommendation, not a strict rule for leveling. If you get better pieces as you level, feel free to replace them (just try to have more of the main gear weigh than the others)!

ATTRIBUTES

All in magicka

VAMPIRE vs WEREWOLF vs MORTAL

Mortal: Vampire/Werewolf dont give us a whole lot of benefits for this role, so we just remain mortal.

MUNDUS

Atronach

POTIONS AND FOOD

Potions: Magicka
Food: Not mandatory, but if you can find some, try to get stuff that increases either your health, magicka, and/or magicka recovery.

ABILITIES

You want to do your best to have 1 ability from each class tree on both your front and back bar. When you gain experience, whether it be from killing monsters or quests, the abilities on your active bar are the ones that gain experience as well as their respective skill lines. Another cool trick is if you have abilities on a skill bar you want to level up, you can switch to that bar when handing in a quest or completing a dungeon to give them and their skill lines a surge of experience. You’re going to notice i frequently recommend the first skill of a skill tree as a choice, just to obviously help you start getting that skill line leveled. If you want to level another weapon or skill tree without using that weapon or skill, simply placing a skill from that tree on your ability bar helps it gain experience when you gain experience on that bar. You dont have to use it!

Abilities

  • Daedric Summoning -> Summon Unstable Familiar -> Summon Clannfear
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Conjured Ward -> Empowered Ward
  • Daedric Summoning -> Summon Winged Twilight -> Summon Twilight Matriarch
    • Needs to be on both bars to be utilized properly.
  • Daedric Summoning -> Bound Armor -> Bound Aegis
  • Dark Magic -> Crystal Shard -> Crystal Fragments
  • Dark Magic -> Dark Exchange -> Dark Conversion
  • Storm Calling -> Mage’s Fury -> Mage’s Wrath
  • Mages Guild -> Magelight -> Inner Light
  • Destruction Staff -> Force Shock -> Crushing Shock
  • Destruction Staff -> Wall of Elements -> Elemental Blockade
  • Destruction Staff-> Weakness to Elements -> Elemental Drain
  • Restoration Staff -> Grand Healing -> Healing Springs
  • Restoration Staff -> Regeneration -> Radiating Regeneration
  • Restoration Staff -> Blessing of Protection -> Combat Prayer
  • Restoration Staff -> Steadfast Ward -> Healing Ward
  • Support -> Purge -> Efficient Purge
  • Light Armor -> Annulment -> Harness Magicka
  • Undaunted -> Necrotic Orb -> Energy Orb
  • Undaunted -> Blood Altar -> Overflowing Altar

Ultimates

  • Assault -> War Horn -> Aggressive Warhorn
  • Restoration Staff -> Panacea -> Light’s Champion
  • Daedric Summoning -> Summon Storm Atronach -> Greater Storm Atronach
  • Storm Calling -> Overload -> Energy Overload

PASSIVES

  • Daedric Summoning
  • Dark Magic
  • Storm Calling
  • Racial
  • Light Armor
  • Destruction Staff
  • Restoration Staff
  • Vampirism Passives (except Savage feeding and blood ritual)
  • Alchemy – Medicinal Use
  • Mages Guild
  • Fighter’s Guild (Banish the Wicked)
  • Support (if Purge is slotted)
  • Undaunted
  • Once these are acquired, get the passives from the other armor skill lines except for the ones that require you to wear 5 pieces of that gear type.

ROTATION

Healers dont have set rotations like DPS, use things in your kit as you need them.

SETS

While making gear for leveling is not mandatory, some people like to make gear for alts or have gear made when created a new character! These are some good crafted options you can create (I recommend the “Training” trait for all pieces):

If you have any questions about the build, join our discord server and ask @Dottz about the build!

Sours: https://dottzgaming.com/build/eso-sorcerer-leveling-build/
ESO The Noob Walks Magic Sorcerer Build (Morrowind)

[Top 10] ESO Best Sorcerer Builds 2021

Elevate your Sorcery

You delve into the land of Tamriel and decide to pursue the magical arts as a sorcerer, You’re deciding what to do with it the sorcerer can Tank, Heal, and deal damage with their abilities, but what are they really the best for?

Are you looking to see what the Sorcerer can do? Or just looking for a new build to wreak havoc on your foes? Then This Guide is for You!

10. “Shock Scion” PVE Magicka Vampire Sorcerer

Vampirism and Sorcery

The Shock Scion Build Video

The Shock Scion is a great build combining the sorcerer’s abilities with the Vampire’s powers, you can deal enormous amounts of damage, with great Survivability during Solo fights.

The New Moon Set is a great damage set even with the extra cost to abilities it fits well in this build, it might take some time to obtain as it needs 9 Traits to craft, but with the help of a crafter you should be able to get this.

Excels In:

  • Great Sustain and High Damage Potential if you can utilize the Vampire Abilities
  • Easily Solos Most World Bosses
  • High Survivability and Resistances from the combination of Sorcerer and Vampire Skills

Tips:

  • Learn to manage your Sated Fury (you only want it to be on for about 4 to 5 casts of your spammable before turning it off) and always have Critical Surge when casting it, once you are getting low turn Sated Fury off to heal back to full
  • Always have your Critical Surge and Boundless Storm up as this will make sure you don’t take too much damage as you will be up close with enemies.

9. “The Stormfather” Magicka Healer Sorcerer  

What a shocking Healer!

The Stormfather Build Video 

The Stormfather is a decent healer build if you need your Sorcerer to be in the supporting Role, the build has decent survivability for a healer and awesome Ultimate Generation so that you can cast your Aggressive Horn more often to deal more damage.

The Olorime and Saxhleel Champion Set may take awhile to get as these are trial sets from Summerset and Blackwood, but if you are able to get these for this build, you will be able to utilize the sets to increase your group’s overall damage substantially.

Excels In:

  • Great CC and access to burst heals, Excellent for a Dungeon Healer
  • Great option when you are teamed up with Magicka DPS allies as your Dark Magic Passive to increases your group’s Spell Critical.
  • Easy access to Lightning Skills to apply Concussion on enemies for them to take 5% more damage.

Tips:

  • Make sure you constantly apply your Lightning Skills to have the highest uptime possible for concussion
  • Precast your Dark Magic Skills to gain the Spell Critical Buff
  • Your Twilight Tormentor's Heal has long range and it's a smart heal, utilize this if your groupmates are spread out and you can heal at least 2 from your group, even without looking at them, even better if you are in a small group or a dungeon. 

8. “Wildstorm” PVE Sorcerer Tank

Only thing better than a lot of resources is unlimited resources

Wildstorm Build Video 

The Wildstorm is an awesome Tank Option for PVE Dungeons, World Boss Content and even Trials, the build provides some of the best resource sustain and increases your group’s damage with your DoTs, Passives and Gear Sets, this build also has great survivability as you can easily manage your Stamina and Magicka thanks to the Sorcerer Skills.

The Build provides a good amount of gear options, as you won’t have access to Galenwe and Yolnahkriin Trial Sets early on, you are provided with easy to Obtain Overland and Dungeon sets with Plague Doctor and Ebon Armor which are great starter sets for tanks.

Excels In:

  • Resource Sustaining Tank, manage your dark deal and heavy attacks and you won’t fear running out of resources.
  • High Survivability with the Sorcerer Pet combined with Barrier, you always have an emergency Heal to keep you up in fights
  • Awesome Ultimate Generation and Crowd Control

Tips:

  • Constantly Apply your Lightning Blockade and Restraining Prison on enemies to root them and keep them in your Blockade for the entire duration.
  • Utilize your Clannfear Heal whenever you are in a pinch and use your barrier when your group is going to take heavy damage and you need time to recover.
  • Utilize your Sets if you have Galenwe and Yolnahkriin, keep blocking and keep taunting to constantly apply your set’s effects.

 7. “Easy Sorc” PVE Magicka Heavy Attack Sorcerer

Easy to use but goes hard on the DPS.

The Easy Sorc Build Video

The Easy Sorc is a great balanced PVE Magicka Sorcerer DPS, combining high DPS with awesome survivability, it is also a good starter option for players as it is easy to learn, and the Undaunted Infiltrator, Infallible Aether and Medusa Gear Sets can be accessed from the Base game.

Excels In:

  • Great for Applying AOE Damage to enemies
  • A lot of options for applying Concussion to maximize uptime.
  • Insane Sustain with a Heavy Attack Build

Tips:

  • Utilize targeting for your Daedric Mines, try to hit as many mines as you can to maximize your damage output
  • Always follow your rotation with a Heavy Attack in between Daedric Mines, it will provide you sustain and utilize your sets to their fullest
  • Utilize your Shields and make sure your Critical Surge and Boundless Storms are always up for survivability

6. “God Mode” Solo PVE Magicka Sorcerer

Godly Sorcery

God Mode Magicka Sorcerer Build Video

The Solo Magicka Sorcerer is one of the best options for Soloing Arenas and World Bosses with ease, as this build has awesome damage and survivability for being a Magicka DPS, the Burning Spellweave, Medusa and Slimecraw sets are easy to obtain from the base game content.

Excels In:

  • High Survivability for Solo World Boss Content and Arenas
  • Awesome DPS Build viable for Difficult Dungeons

Tips:

  • Keep your Resistance buffs up for to increase Survivability.
  • Use your Heals and Shields when you are in a pinch.
  • Get used to casting Crystal Fragments, it can be awkward to spam at first but is rewarding once you are able to get the timing right.

5. “Hybrid Sorc” Hybrid PVE Magicka/Stamina Sorcerer 

Blades and Magic 

Hybrid Sorcerer Build Video

The Hybrid Sorcerer is one of the most creative sorcerer builds, combining Stamina and Magicka Sorcerer Skills with a combination of Stamina and Magicka based Gear Sets it creates a build that is viable even in the most difficult Trials and Dungeons.

Excels In:

  • High DPS Build perfect for Trials and Dungeons.
  • Great Survivability with a lot of resources for dodge rolling and High Resistances

Tips:

  • Make sure to follow your rotation to maximize your damage output
  • Use the appropriate spammable skills during your execute phase to make sure you can take out enemies faster.

4. “Meta” PVP Magicka Sorcerer

Be the God in PVP with sorcery

Magsorc PVP Build Guide 

The Meta PVP Magicka Sorcerer is a great option to use for all PVP Content, using Sorcerer Skills, Gear Sets and Mythic Items, it provides awesome mobility, burst damage access and survivability to succeed in PVP.

Excels In: 

  • High Burst Damage for low health pool enemies
  • High Sustain with large Magicka Pool from Gear Sets and Sorcerer Skills 
  • Awesome Mobility with Streak and Boundless Storm

Tips:

  • Make sure to have Shields up when you get into a fight to make sure your shields absorb most of the damage and allow you to win tradeoffs
  • Use Streak to get near or get away from enemies but always look at how many times you cast this, as continuous use will quickly drain you of Magicka

3. “109K+” PVE Stamina Sorcerer 

Boatload of Damage!

PVE Stamina Sorcerer Build Video

The PVE Stamina Sorcerer is one of the most viable and easy to use Melee Sorcerer builds that is viable in all PVE dungeon and Trial Content as DPS, this build has awesome survivability being a stamina build and access to the sorcerer’s healing Clannfear pet. 

Excels In:

  • Single Target Fights such as Trial Bosses
  • Dungeon and Trial Instances with such high DPS and Survivability

Tips:

  • Always follow your rotation and make sure to be aware of your enemies hp to take advantage of your skills which are more effective during execute phase.
  • Always manage your DoTs to maximize your DPS on your enemies
  • You won’t need to cast your Twilight Tormenter’s Skill, as it is a waste of resources and doesn’t deal too much damage, use your resources on other high damage skills.

2. “Bonk” PVP Ganking Stamina Sorcerer 

Apply Bonk to your enemies 

PVP Ganking Sorcerer Build Video

The PVP Stamina Sorcerer is one of the best builds especially made for ganking in Cyrodiil, to take out your enemies with a combination of ranged and melee skills, they won’t even know what hit them.

Excels In:

  • Access to high burst damage to assassinate enemies
  • Great Sustain with Sorcerer and Mage’s Guild Skills
  • Awesome Mobility and Hiding Abilities to get away from Enemies

Tips:

  • Utilize Sneaking as you ambush enemies, streak in and dodge roll to get near enemies to hit Heavy Attacks and unload your skills before streaking out.
  • Always make sure to check your resources before going in fights, look to replenish your resources with Dark Deal and Spell Symmetry before fighting again.

1. “Magicka Meta” PVE Magicka Sorcerer 

Magicka Sorcerer hit's hard

107K Magicka Sorcerer Build Video

The PVE Meta Magicka Sorcerer is the best Sorcerer build and even probably the best DPS class and build in ESO for trials and Dungeons, with the awesome sustain and damage provided by the class and your gear sets, this build can conquer any PVE content you throw at it.

Excels In:

  • Any Trial or Dungeon as a Ranged DPS, you have a substantial advantage especially in dealing with mechanics in Trials
  • Awesome Sustained Damage and Burst Damage with a combination of DoTs and Spammable Skills.
  • Great Execute Phase for a Ranged Magicka DPS

Tips:

  • Utilize a Dynamic Rotation during your DPS Phase and you should be able to sustain your resource pool for the entire fights
  • Make sure you have your food buffs and utilize your potions as much as you can to maximize your damage output
  • Always make sure you have access to Minor Force, if you choose Barbed Trap or Channeled Acceleration as your Source.

You may also be interested in:

Sours: https://www.gamersdecide.com/articles/eso-best-sorcerer-builds

Sorcerer build morrowind eso

Morrowind:Classes

In Morrowind, every humanoid character has a class, including your character and all NPCs. A character's class reflects their occupation, their position in society, or simply what sorts of things they are good at. In game terms, class comprises three different aspects of a character: Specialization, Favored Attributes, and Major/Minor Skills. Together, these choices have significant impact on the state of your character at the start of the game, as well as how they will develop as they increase in level. When you create a character, you will either create a custom class, or use one of the game's twenty-one predefined player-character classes, detailed below. NPCs also use these classes, and there are many NPC-only classes.

ClassCombatMagicStealthAttribs.
Armorer
ARM
Athletics
ATH
Axe
AXE
Block
BLK
Blunt Weapon
BLU
Heavy Armor
HVA
Long Blade
LBL
Medium Armor
MDA
Spear
SPR
Alchemy
ALC
Alteration
ALT
Conjuration
CON
Destruction
DES
Enchant
ENC
Illusion
ILL
Mysticism
MYS
Restoration
RES
Unarmored
UNA
Acrobatics
ACR
Hand to Hand
H2H
Light Armor
LTA
Marksman
MAR
Mercantile
MER
Security
SEC
Short Blade
SBL
Sneak
SNK
Speechcraft
SPE
AcrobatMmmMMmmMMmAGL, END
AgentmmmmMMmMMMAGL, PER
ArcherMMMmmmmMMmAGL, STR
AssassinmmmmMMMmMMINT, SPD
BarbarianmMMMMMmmmmSPD, STR
BardMMmMmmMmmMINT, PER
BattlemageMMmmMMMmmmINT, STR
CrusadermMMMMmmMmmAGL, STR
HealermmMmMMmMmMPER, WIL
KnightmMMMMmmmmMPER, STR
MagemMmMmMMMmmINT, WIL
MonkMmmmMMMmmMAGL, WIL
NightbladeMmMMmmmmMMSPD, WIL
PilgrimmMmmMmMMmMEND, PER
RoguemMmmmMMMMmPER, SPD
ScoutMMMMmmmmmMEND, SPD
SorcerermmMMMMmMmmEND, INT
SpellswordmMmMmmMMmMEND, WIL
ThiefmMmMmmMMMmAGL, SPD
WarriormMmMmMMMmmEND, STR
WitchhuntermmMMMmmMMmAGL, INT

What Defines a Class

Each class has one of three Specializations: Combat, Magic, or Stealth. Each of the twenty-seven Skills is also classified into one of these Specializations. Your character enjoys a five-point bonus to their starting proficiency in the nine Skills that match the Specialization of their class. They also increase those Skills faster, needing only 80% of the normal experience points for each Skill level. In the table above, the shaded set of Skills for each class indicates their Specialization.

Each class "favors" two of the eight primary Attributes. Your character will start with ten extra points in the favored Attributes of their class, added to the values determined by their race and gender. The final column of the table above shows the favored attributes of each class.

Each class categorizes five Skills as "Major", five others as "Minor", and the remaining seventeen as "Miscellaneous". The greatest significance of this is that only Major and Minor Skills advance your progress toward the next level when they increase. Another benefit, however, is that your character's proficiencies will start at 30 in each Major Skill and 15 in each Minor Skill. Miscellaneous Skills start at 5. These are the values before any bonuses from race or Specialization. The experience points required to increase a Skill are only 75% of normal for Major Skills, but they are increased to 125% of normal for Miscellaneous Skills. In the table above, Major Skills are marked with a capital M, and Minor Skills are marked with a lower-case m.

Choosing a Class

Your character's class is set near the beginning of the game, when you first talk to Socucius Ergalla in the Seyda Neen Census and Excise Office. You have three options for how to go about it. If you choose to "answer his questions", he will ask ten questions and suggest a class based on your answers. See Class Quiz for details. If you choose to "give him the info", you will be able to select one of the predefined classes. The third option, "fill out the forms", will allow you to create and name your own custom class by selecting the Specialization, Favored Attributes, and Major/Minor Skills. You can try any of these options and still have the chance to change your mind and try a different one, but once you confirm all your choices with Socucius, your race, gender, class, and birthsign are fixed and cannot be changed.

Choosing a class is largely a matter of personal taste and style. Fortunately, your choice of class does almost nothing to limit the opportunities available to you for character development, plot, or gameplay. It can simply make some opportunities require more or less effort to exploit. For example, your character need not be a Thief, nor even a Stealth specialist, to join the Thieves Guild, but you may find the Thieves Guild quests to be more challenging if your class considers Skills like Security and Sneak to be Miscellaneous.

Therefore, creating a custom class has no inherent disadvantages, but it does require extra care and consideration. A custom class thrown together haphazardly has every chance of being frustrating to play. The most crippling blunder, arguably, is a lopsided distribution of governing Attributes among your Major, Minor, and Miscellaneous Skills. This can make it extremely challenging to get the best Attribute increases from each level up and cause some Attributes to lag far behind the others when you reach higher levels.

It's also very helpful to learn exactly what actions build experience in each Skill, along with the risks and obstacles to performing those actions successfully. If a Skill starts low because it's Miscellaneous, it can be very tedious or even dangerous to gain experience in it through practice. Beginning with higher proficiencies in some complementary skills can reduce this handicap. For example, it's less dangerous to wield a weapon you are not skilled with when you wear armor that you are skilled in. It's also less time-consuming and expensive to use the weapon repeatedly if you're skilled at repairing it yourself. Taking these things into consideration when choosing Major and Minor skills for a custom class can make your character more enjoyable to play, and allow you to rely on training less often.

One final consideration for custom classes is the option of choosing Luck as a favored attribute. None of the predefined classes do so, but it can be a significant advantage. Taking Luck as a favored attribute will effectively add 5 points to every attribute for the purpose of chance of success (but not derived status such as max health or carry weight), which makes your character better at everything both early on, and (since luck adds to success chance even when an attribute has capped at 100) late game. Since Luck can never increase more than one point each level, it will tend to grow much more slowly than the other primary attributes, which the instant ten-point bonus for a class that favors it substantially mitigates.

Pre-defined Classes

Acrobat

MW-class-Acrobat.jpg
  • In-game Description:Acrobat is a polite euphemism for agile burglars and second-story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
  • Specialization: Stealth
  • Attributes:Agility, Endurance

Agent

MW-class-Agent.jpg
  • In-game Description:Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
  • NPC Agents generally offer training in their 3 highest skills.
  • Specialization: Stealth
  • Attributes:Personality, Agility

Archer

MW-class-Archer.jpg
  • In-game Description:Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
  • Specialization: Combat
  • Attributes:Agility, Strength

Assassin

MW-class-Assassin.jpg
  • In-game Description:Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
  • Specialization: Stealth
  • Attributes:Speed, Intelligence

Barbarian

MW-class-Barbarian.jpg
  • In-game Description:Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
  • Specialization: Combat
  • Attributes:Strength, Speed

Bard

MW-class-Bard.jpg
  • In-game Description:Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
  • Specialization: Stealth
  • Attributes:Personality, Intelligence

Battlemage

MW-class-Battlemage.jpg
  • In-game Description:Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
  • Specialization: Magic
  • Attributes:Intelligence, Strength
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)

Crusader

MW-class-Crusader.jpg
  • In-game Description:Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
  • Specialization: Combat
  • Attributes:Agility, Strength
Fire Bite (Fire Damage 15-30pts on touch)

Healer

MW-class-Healer.jpg
  • In-game Description:Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.
  • Specialization: Magic
  • Attributes:Willpower, Personality
Hearth Heal (Restore Health 20-80pts on self)
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Detect Creature (Detect Animal 50-150ft for 5sec on self)

Knight

MW-class-Knight.jpg
  • In-game Description:Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
  • Specialization: Combat
  • Attributes:Strength, Personality

Mage

MW-class-Mage.jpg
  • In-game Description:Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting.
  • Specialization: Magic
  • Attributes:Intelligence, Willpower
Hearth Heal (Restore Health 20-80pts on self)
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Chameleon (Chameleon 10% for 30sec on self)
Sanctuary (Sanctuary 10pts for 30sec on self)
Detect Creature (Detect Animal 50-150ft for 5sec on self)

Monk

MW-class-Monk.jpg
  • In-game Description:Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons.
  • Specialization: Stealth
  • Attributes:Agility, Willpower

Nightblade

MW-class-Nightblade.jpg
  • In-game Description:Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
  • Specialization: Magic
  • Attributes:Willpower, Speed
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Chameleon (Chameleon 10% for 30sec on self)
Sanctuary (Sanctuary 10pts for 30sec on self)
Detect Creature (Detect Animal 50-150ft for 5sec on self)

Pilgrim

MW-class-Pilgrim.jpg
  • In-game Description:Pilgrims are travellers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
  • Specialization: Stealth
  • Attributes:Personality, Endurance
Hearth Heal (Restore Health 20-80pts on self)

Rogue

MW-class-Rogue.jpg
  • In-game Description:Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
  • Specialization: Combat
  • Attributes:Speed, Personality

Scout

MW-class-Scout.jpg
  • In-game Description:Scouts rely on stealth to survey routes and opponents, using ranged weapons and skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
  • NPC Scouts generally offer training in their 3 highest skills.
  • Specialization: Combat
  • Attributes:Speed, Endurance

Sorcerer

MW-class-Sorcerer.jpg
  • In-game Description:Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
  • Specialization: Magic
  • Attributes:Intelligence, Endurance
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)
Detect Creature (Detect Animal 50-150ft for 5sec on self)

Spellsword

MW-class-Spellsword.jpg
  • In-game Description:Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
  • Specialization: Magic
  • Attributes:Willpower, Endurance
Hearth Heal (Restore Health 20-80pts on self)
Shield (Shield 5pts for 30sec on self)
Water Walking (Water Walking for 60sec on self)
Fire Bite (Fire Damage 15-30pts on touch)

Thief

MW-class-Thief.jpg
  • In-game Description:Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
  • Specialization: Stealth
  • Attributes:Speed, Agility

Warrior

MW-class-Warrior.jpg
  • In-game Description:Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
  • Specialization: Combat
  • Attributes:Strength, Endurance

Witchhunter

MW-class-Witchhunter.jpg
  • In-game Description:Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.
  • Specialization: Magic
  • Attributes:Intelligence, Agility
Bound Dagger (Bound Dagger for 60 sec on self)
Summon Ancestral Ghost (Summon Ancestral Ghost for 60sec on self)

See Also

Sours: https://en.uesp.net/wiki/Morrowind:Classes
ESO - BEGINNER STAMINA SORCERER BUILD - MORROWIND

.

Similar news:

.



559 560 561 562 563