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Video Game / Breath of Fire: Dragon Quarter

https://static.tvtropes.org/pmwiki/pub/images/DragonQuarter_7786.jpg

Breath of Fire: Dragon Quarter is the fifth entry in the Breath of Fire series, released for the Playstation 2 in 2003 to generally positive reviews. It's a considerable departure from the previous entries, which were much more traditional eastern RPGs.

Sometime in the future, humanity lives deep Beneath the Earth centuries after an apocalyptic disaster rendered the surface a barren and inhospitable wasteland. However, the world below is just as miserable, with the poor toiling away in the polluted lower levels while the rich enjoy the relative cleanliness and luxury of the higher levels. Every citizen is assigned a number called a "D-Ratio" at birth that determines one's lifelong place in society, with the highest (1/4) being the titular "Dragon Quarter".

Ryu is a lower-level citizen who happens across a young mute girl named Nina with a pair of artificial wings grafted to her back. Discovering that the polluted air of the lower levels is slowly killing her, he resolves to rebel against the government and take her to the surface where there is hopefully clean air. But Ryu's quest takes an unexpected twist when he accidentally fuses with a mysterious dragon, gaining the power to transform into an obscenely-powerful draconic hybrid but at the cost of his own lifespan.

Joining Ryu and Nina is Lin, a member of La Résistance who wishes to topple the D-Ratio system and expose the secrets held by the six shadowy rulers of the underground world. But chasing them down is Bosch, a high-ranked aristocrat and Ryu's former team-mate, whose pursuit of the trio quickly becomes very personal.

Dragon Quarter's most interesting gameplay mechanic is the SOL (Scenario Overlay) system. Among other things, this allows you to perform a "SOL Restart" whenever you get overwhelmed. This is a kind of New Game+ which doesn't require beating the game to take advantage of. This mechanic actually encourages you to start over; rather than starting from scratch, giving up and SOL Restarting allows you to retain all your equipment, combat skills, and any experience that hasn't already been allocated (the game features "Party XP" in addition to regular experience points, which you can allot as you like). The relatively short length of the game (about 10 hours, give or take, for a complete run) further facilitates this. Depending on how far you went on your last run, you'll see new cutscenes that reveal previously hidden details. Though the plot makes perfect sense without them, they are important for a deeper and more nuanced understanding of the story. In addition, beating the game increases your D-ratio for subsequent attempts, with the D-ratio rising each time you clear the game, though for story purposes, you are always considered a "low-D". This allows you to open previously inaccessible new areas, and even gain access to better equipment that might be found in them.

Making this more relevant is the D-Counter, a timer that starts when Ryu bonds with his dragon, and which is constantly counting down to his eventual death, speeding up dramatically if he uses any of his utterly broken draconic powers. While you are allowed to suspend your game through quicksaves, permanent save files could only be created through the use of rare save tokens, giving the game an extra layer of Nintendo Hard difficulty. In addition, if Ryu dies due to his counter maxing out, there is no SOL Restart option offered; you must simply start the game over from scratch.


This series provides examples of:

  • After the End: The story takes place 1000 years After the End, when humanity is driven underground by a Hopeless War that renders the surface uninhabitable.
  • Alternate Universe: From the rest of the series.
  • And Now For Something Completely Different: While the other games in the series are more of a traditional Eastern RPG, this is a game with Survival Horror Elements.
  • Begin with a Finisher: After unlocking Ryu's D-Dive, it's possible to go dragon mode on the first turn and annihilate any enemy with his D-Breath... but doing so isn't recommended since if Ryu's D-Counter reaches 100% it's game-over.
  • Beneath the Earth: Pretty much the entire plot and background of Dragon Quarter.
  • Bilingual Bonus: In addition to the dragon names, the entire game intro is recited in Russian. In a second variant of this, only in German and obscured via the use of Cypher Font in the game's opening animation. Specifically, it appears to be a bad German translation of the Bible verse Matthew 19:30: "(Many of) the first shall be last, and the last shall be first". Quite appropriate, considering the extensive use of Judeo-Christian imagery in DQ and its theme that an Audience Surrogate is who ultimately opens the path to the sky.
  • Blood from the Mouth: Happens to Bosch when he is defeated by Ryu for the last time (with both sides fighting as Half Human Hybrids); Bosch asks Ryu to perform a Mercy Kill on him, and spews blood when Ryu runs him through with his own claw.
    • Also happens to Ryu when Bosch stabs him in the throat with his rapier, full with blanked eyes.
  • Body Horror: In Dragon Quarter, Nina is not a princess, but some poor girl genetically engineered into an air purification device; her "wings" are in fact extensions of her lungs, meaning that every moment she's underground she's filtering pollutants out of the air — as one would expect, this will kill her within a few days — which drives Ryu to guide her on a mad dash to the (supposedly) clean surface. Oh and she had her tongue cut out because machines don't need to talk.
    • There is also a room full of the failed results of previous attempts (in various stages of development), kept preserved in formaldehyde-filled tubes. This is no doubt intended to make them easier to study by the scientists who are working on this project, and not at all to freak out anyone passing through.
    • Also, the entire process of how Bosch got his own Deadly Upgrade.
    • In the Non Standard Gameover, which you get from pushing the D-Counter to 100%, we see a silhouette of Ryu twitching violently, before a dragon erupts from his body, rending it to shreds. You don't see much, but it's still scary as hell.
  • Bonus Boss: The final challenge the Bonus Dungeon Kokon Horay has is Dva, another D-Construct. Unlike Odjin and Chetyre, Dva is very much alive. That Dva is the most powerful foe in the game even though he still bears the wounds from the battle that left him imprisoned — he even has swords still impaled in him — shows just how powerful the D-Constructs truly are.
  • Bonus Dungeon: Kokon Horay. In order to reach it, the fairy colony must be at maximum level.
  • Bragging Rights Reward: Reaching a D-Ratio of 1/4th (which can only be done after beating the game at least once anyway, on a playthrough where you saw and grabbed almost everything.) It has no story impact (everyone still acts as if Ryu is at his original D-Ratio); the last locked area that requires a specific D-Ratio unlocks at 1/256; and the Dragon Blade, the only other thing affected by it, caps out at 1/8th. All you get is 1/4th displayed on your stat screen.
  • Crapsack World: Dragon Quarter's setting was all below ground, where humanity (and everyone else) was driven when a massive war ripped apart the surface. This leads to a series of abandoned tunnels and cramping issues which make Tokyo Underground look spacious, as well as severe pollution issues.
  • Critical Status Buff: The "Soul" class of shields boost the wearer's Defense as their HP decreases.
  • Cooldown Hug: Nina gives Ryu one when he's about to go dragon on the scientist who engineered Nina as a pollution-cleanup device.
  • Curb-Stomp Battle: It LOOKS like Bosch has just issued you a Non-Standard Game Over — and then D-Dive activates. Cue extremely justified Oh, Crap! from Bosch.
  • Cypher Language: Dragon Quarter invented an entire pseudo-Cyrillic script. It turns out the writers hid many an Easter Egg and even some downright spoileriffic material in the artwork and even in-game, even though the script was never used in the game mechanics.
    • At least one Japanese fan made an unofficial Truetype font based on the documented character set in the artbook. You can now find it here (The original source is since defunct).
  • Darker and Edgier: The Breath of Fire games tended to be, overall, lighthearted, even if they had occasional dark spots. This one, not so much.
  • Deadly Upgrade: The entire process of linking with D-Constructs.
  • Do Well, But Not Perfect: This game is very hard for many players, especially if they're attempting to clear it without restarting as many of the bosses will tempt you to want to use the D-Drive. But if the games gets too difficult for any players, they can restart the game, keeping all of the skills they earned in their playthrough while also keeping any items left in storage, any items currently equipped to them and all of the party XP gained will remain too. Depending on how far they managed to make it, they will also be treated to a number of new cutscenes. Another good way of looking at it is if you raised the D-Counter too high, you can restart and it will be reset when you receive it again.
  • Dynamic Entry: Chetyre.

    Can it hate?

  • Earn Your Happy Ending: Ryu manages to deliver Lin and Nina to the gate of the sky, however he has a 200% dragon ratio. As the party separates, Odjn releases Ryu from his bond, preventing him from being consumed, and he rejoins the party in the surface with a clear blue sky.
  • Gameplay and Story Integration: The entire game teaches you that overuse of the various Dragon abilities can net you a Non Standard Game Over, so that you're more hesitant to use any of them without good reason. To overcome the final fight against a transformed Bosch, both Ryu and the player have to throw hesitation and caution to the wind and overextend the D-Counter to 200% to overpower the Beam Of War.
  • Gameplay and Story Segregation: In successive playthroughs of the game, it's possible to raise Ryu's D-ratio to 1/4, but in-story he's still treated as a low-D grunt.
  • Genetic Engineering Is the New Nuke: A major theme of the backstory of Dragon Quarter. Genetic Engineering is such an effective Weapon of Mass Destruction, in fact, that scientists in the past managed to create dragons as weapons which proceeded to cause The End of the World as We Know It. What's left of humanity is still living underground over a millennium later.
  • The Illuminati: The Regents are essentially this.
  • La Résistance: Trinity, led by Mebeth, a former Regent. It is implied through SOL scenes that Mebeth still serves the Regents and Trinity is actually a false resistance, created to allow citizens of Sheldar to rebel without actually threatening Elyon's plans.
  • Money for Nothing: Once you have access to the money exchange room in the fairy side-game, you can make a killing off the currency that fluctuates more because it actually has a fairly predictable pattern.
  • My Greatest Failure:
    • Elyon: Refusing to open the door to the sky when he was a Chosen of Odjn. He feared that it wasn't his own decision, and this resulted in Odjn breaking his link with Elyon.
    • Bosch: Being defeated by Ryu. Much of this is because Bosch is a "Well Done, Son!" Guy who was pressured to excel and he just can't handle being defeated by a low-D; this leads to a descent from being The Rival to a full-blown Villainous Breakdown.
  • Mythology Gag: Lin and Bosch's names are references to two Breath of Fire II party members (who were renamed "Katt" and "Bow" in the localization).
  • New Game+: One of the few (if only) games that makes this an active part of the game mechanics. You're encouraged, or even forced, to constantly restart the game. The only things that are kept over though is currently equipped items, skills, anything in storage, and unused party experience points.
  • Nintendo Hard: You're able to restart the game multiple times for a good reason; the game is pretty challenging, especially for those not used to turn-based action RPG games. Invoked, as according to the creators, they made the game this because they felt that other similar role playing games were too easy and they wanted to give players more of a challenge.
  • Non Standard Game Over: There are three ways for the game to end that don't include losing all of your health:
    • The most common way is to reach 100% on the D-Counter by using D-Dive too often or using D-Dash too much.
    • In the Trinity Pit, after one cutscene, Nina is attacked by members of Trinity. If she is defeated in that battle, the game automatically ends, even if the other party members are alive.
    • During the second last boss of the game, if he's not defeated in 20 turns, the elevator everyone is one will reach Geofront and the game ends.
  • Our Dragons Are Different: In this game, dragons — or rather, D-Constructs — are powerful genetically-engineered weapons of mass destruction that can bond with a human and bestow them power, at the risk of said human being taken over by that power and transforming into the D-Construct they're linked to. Ryu is bonded to a D-Construct called Odjn, and it is eventually revealed that Elyon was bonded to Odjn as well but severed their link and left Odjn as a rotting corpse pinned to a wall. Bosch bonds with and is ultimately taken over by a malicious D-Construct called Chetyre, who uses him to reconstitute her body.
  • Power Levels: D-Ratios in Dragon Quarter determine a person's potential in life and are therefore used as criteria for determining social status and prospects. 1/8192 means you're stuck as a grunt for life, 1/64 makes you a super-elite, while 1/4 more or less marks you as a Physical God. The more accurate description of the D-Ratios is the likelihood of a successful linkup with a D-Construct, but exactly what they base this on is never elaborated on, and while you can raise your Ratio up to 1/4 in a New Game+ by playing through the game quickly, opening as many treasure chests as possible, killing a lot of enemies and getting first strikes on the majority of them, finishing the Bonus Dungeon, saving as little as possible and having your characters leveled up as high as possible, it doesn't effect the storyline and only allows you to explore a few bonus areas and allows you to get a better version of the game's Infinity +1 Sword.
    • Note that Ryu being rated as 1/8192 means that he has a 0.0001% chance of successfully linking with a D-Construct. The fact that he does, and with the most powerful one to boot, shows that the D-Ratio system is actually not terribly effective at determining someone's overall ability. Ryu is a grunt that has the ability to become essentially a god (and that kills a bunch of other gods in his quest). At least part of the reason he's opposed by the ruling council is because they simply refuse to believe that someone so pathetic could do what he did.
  • Puzzle Boss: Hortensia is one, she uses her ability to turn the floor colors, and one of her spells will either hurt or heal the person standing on it depending on the color (she floats, and is immune to either effect).
  • Reset Button: The SOL: Restore function. You restart the game carrying over your D-Ratio, items and skill.
  • Rewatch Bonus: A variant. Since certain cutscenes only trigger if your D-Ratio number is high enough, you will only be able to view them all by using the Reset Button.
  • Save Token: That were extremely rare, to boot, although there was fortunately Suspend Saves available if you really needed to quit. The PAL versions lacks the quicksave feature but is much more plentiful with the Save Tokens.
  • Shielded Core Boss: The final bosses and some end-game enemies have what is known as "Absolute Defense", where you have to deal a minimum amount of damage (in the form of a negative damage number) in a single turn before you actually hurt them.
  • Slobs vs. Snobs: The Central Theme.
    AustinCHowe:The primary idea that Dragon Quarter engages through its play is, quite simply, being poor, and the stress that comes with being poor. Born poor, into a political system that ensures that you live poor, and without a miracle, die poor.
    • It even shows the other side of the coin with Bosch's nightmarish childhood; to Ryu, Bosch is the snob who bosses him around and bullies him every time he misses a step, so it's hard for him to realize that the guy making him miserable was forced to kill a freaking minotaur at the age of nine - or die trying.
  • Suspend Save: Except in the PAL version, for some reason. To compensate, you start the game with 9 Save Tokens, although whether that's a fair tradeoff is up for debate, especially considering the 50-floor Bonus Dungeon with no savepoints whatsoever.
  • Taste of Power: After Ryu bonds with Odjn, the player is given free access to the D-Dash to tear through subsequent content for a bit, and when forced to transform, you get the only (truly playable) required D-Dive fight in the game as Ryu delivers a Curbstomp Battle to Bosch and his goons. Of course, it turns out Ryu's got a Deadly Upgrade, his attacks in this state give an inevitable jolt to your D-Counter to give the player an Oh, Crap! moment, and now you have to properly ration the powers for the rest of the game.
  • The Last Dance: Paired with a Race Against the Clock; Nina will die within a few days unless she escapes the polluted environment of Sheldar, but Ryu's got a dragon parasitically bound to him which will kill him in roughly the same amount of time — faster if he actually calls on the dragon's unstoppable power. The only question is whether or not he succeeds in getting Nina to the surface before the dragon rips its way out of his body... though if he does succeed, the dragon acknowledges his achievement, and re-merges with him to give him a full life on the surface with Nina.
  • Theme Naming: Mostly ties into You Are Number 6, but there are some additional examples; the Regents mostly have names that are theological references:
    • Elyon is traditionally a Hebrew epithet for God. note  And a bit of a shout-out to Fou-Lu, whom Elyon is an explicit Expy of.
    • Jezuit is a reference to the Jesuit religious order.
    • Deamoned is Exactly What It Says on the Tin.
    • Tantra is a reference to a specific estatic Buddhist religious school, and Cupid is the Greek god of love.
    • The Regents and major characters not named after theological references, Russian numbers, or direct shout-outs to the earlier games in the series are named after Greco-Roman philosophers and orators. Zeno shares a name with a famous Greek philosopher who (per the Other Wiki) wrote extensively about paradoxes and the nature of reality, and Hortensia shares a name with an orator who (again, per the Other Wiki) led the Roman Senate to partially repeal taxes on female nobles.
  • Timed Mission: Once Ryu's D-Counter appears after a Taste of Power, the entire rest of the game has the counter hounding your steps, as hitting 100% nets you the Non Standard Game Over. Walking around gradually raises .01% every several seconds as does each of Ryu's turns in battle, D-Dash can rack up the counter if you're not cautious, D-Dive and any of its attacks take jumps on the counter, and even standing idle without pausing will slowly but surely tick it up ever so slightly.
  • Took a Shortcut: Jaju, Arma and Leo, better known as the storage, armory and item shop kids, do this shamelessly and have no trouble reminding you of the fact that there is no conceivable reason for why they could possibly show up where they do.
  • Too Awesome to Use: Using Ryu's D-Dive to take out the tougher enemies or bosses is very useful, but using it too often is a bad idea since the game will end if the D-Counter reaches 100%. Since using D-dive attacks can increase it by 3% with one attack, one should only use it if the D-Counter is pretty low or if you're in a tight situation.
  • Trailers Always Lie: One CM for the game, which uses a lot of beta footage, centers around climactic-looking footage of Ryu facing off with Dva in a large, well-lit room that looks something like the area Odjn is in. Needless to say, this is pretty inaccurate in various ways.
    • There's also the intro movie to the game with lengthy segment where Ryu slowly walks forward in heavy rainfall while dragging his sword along the ground: While the last part does offer an explanation where the hell the rain is coming from, it doesn't really match up to his surroundings in the earlier parts.
  • Trauma Conga Line: Bosch's early childhood trauma provides the fuel for Bosch's eventual Villainous Breakdown.
  • Weapon of Mass Destruction: Why everyone is underground in the first place.
    • Also, Ryu. He lets absolutely nothing stand in his way. Not his manipulative friends, not his respected superiors, not the long-established order of the world, and certainly not something as meaningless as tradition.
  • You Are Number 6: Everyone, save for people who are fugitives from justice (Lin and the rest of Trinity), the Regents, or those unfortunates so low on the totem pole as to be legally considered experimental animals (hello, Nina) have a D-ratio officially as part of their name.
    • Elyon has a number-nickname of Origin, a mathematical term for 1.
    • Every single dragon in the game has literal numbers (in Russian) as names, based on powers of two. Yes, even Odjn; technically 2 to the zeroth power is 1.

Sours: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/BreathOfFireDragonQuarter

The Woren (フーレン,Fuuren?) tribe is a race in the Breath of Fire series. A part human, part feline race that first appeared in Breath of Fire II with the introduction of Katt, they have featured prominently in every subsequent game in the series. They are powerful fighters, and are the fastest race you can have in your party, with the exception of Cray, who tends to be a bit slow, due to the club he carries around. They appear throughout the series, with the exception of the first game; Katt, Tiga, Rei, Cray, and Lin are all Woren. They vary slightly in appearance from game to game, but they are always recognizable as a cat-like race. Only the fourth Breath of Fire addresses actual background information about their clan and shows how they live as a tribe; they seem to be a near extinct or rare race in other entries.

Notable Members[]

Trivia[]

  • Fast and powerful, low defense (except for Cray) and resistance to magic seem to be their typical build.
  • Rei is the only one with the ability to become a Weretiger.
  • No two Woren characters use the same weapon. (Katt uses Staves, Rei uses Daggers, Cray uses Clubs and Lin uses Guns.)
  • Worens, while powerful fighters, seem to all have a universal lacking in magical fields, such as low AP and Intelligence, yet tend to have access to powerful spells.

Gallery[]

KattBF2

Katt (Breath of Fire II)

BoFIII Rei Artwork

Rei (Breath of Fire III)

BoFIV CrayArtwork

Cray (Breath of Fire IV)

BoFV LinArtwork

Lin (Breath of Fire: Dragon Quarter)

Sours: https://bof.fandom.com/wiki/Woren
  1. Gree ac and heater
  2. 99 softail standard
  3. Printable vintage wedding invitations

The Let's Play Archive

Part 5: Lin

Update 05: Lin

Welcome back. Last time we were involved in a train crash, encountered a powerful war genic and met Nina, our newest party member.

Music: Waste Shaft





As soon as the cutscene ends we get a message telling us about a new powerup. Remember the burning aura that gave Ryu super speed last update?





Now we can deploy that at will by holding down R2.



D-Dashing is super useful, at least for the time being. It doubles your movement speed and any enemy you run into while it’s active will be rammed aside without starting a battle.





We can also check out our newest party member. Nina is the archetypical squishy mage, with low HP and poor strength but high magic and good agility. She begins at Lv. 1, but it’s not hard to get her up to speed even without using Party XP.



Nina only has one skill right now, a fire spell called G-Flare. We’re about to start encountering enemies again, so I’ll get a chance to show it off soon.







As we exit the room the game gives us a brief shakedown of Nina’s abilities. If she’s in the lead and you press R2 she’ll draw in any nearby items for easier collection.



Immediately ahead are two Worker Ant enemies and a crate.





I could just D-Dash past these guys, but Worker Ants are an interesting enemy and I need to show off Nina’s abilities.





Worker Ants aren’t too tough in terms of defence. Ryu can kill one with a single combo.





Any Worker Ants left alive after the first turn will shift to ‘attack mode’ and gain access to Multi Attack, a powerful ability that hits twice. This can be very dangerous if one of them manages to sneak up on Nina.





Thankfully Nina survives by the skin of her teeth and we get to see what G-Flare can do.



G-Flare isn’t an area of effect spell, but rather a magic rune that can be placed on the battlefield. As soon as you select it a cylindrical wireframe appears to note the rune’s deployment area. This wireframe can be moved around in pretty much any direction the player wants, but the further from Nina it is the more AP it costs to cast.







One pretty neat visual detail is that Nina’s staff, Pyromania, is actually a battered old welding torch.



This burning rune will remain on the battlefield until either an enemy runs into it or the player has Nina manually dispel it. This spell and others like it can be used to box enemies in, cut off avenues of retreat or simply as hazards that Ryu can kick enemies into.



You can also stack runes on top of one another, although not a 100% overlay. A total of three runes can exist at once.







The AI is not the sharpest tool in the shed and will happily run right into these runes nine times out of ten.







Nina gains a level, and the treasure key materialises. However, before we grab it you may notice some suspicious-looking objects hanging from the ceiling.



These guys are Bind Spiders, and like Hychees they enjoy dropping on Ryu’s head. Unlike Hychees however these guys are a real threat.



Bind Spiders have only one attack, Shadowstitch. It deals low damage, but nearly always inflicts the Bind status effect.



Bind sucks. Any character hit by it is frozen in place. You can still attack, but if there aren’t any enemies nearby and you don’t have a dose of Footloose or Multivitamins you’re pretty much stuck twiddling your thumbs until it wears off. Which can be an absolute killer since Bind lasts for three turns.



As such, now is an excellent time to equip the Bind Gear we identified earlier. It’ll lower our movement range a bit, but that’s nothing compared to how bad Bind can be.



Bind Spiders are fairly tough, having over 200 HP and reasonable defence. They are very weak to fire however.







Three overlapping G-Flare runes are more than enough to kill one.



Without their gimmick the Bind Spiders go down pretty quickly, with Nina earning another level from their defeat.



The defeated enemies leave behind a great many items, giving me a chance to show off Nina’s field ability.





Press R2 and Nina will raise her staff and magically vacuum up any nearby items, making them easier to collect. Not the most impressive power, but useful to have if there are a lot of scattered items around, or if an item happens to fall out of bounds somehow. Our spoils this time are four Footloose, two Junk (vendor trash), a Fresh Meat and the treasure key.



We can go back to the treasure box and unlock it to find an unidentified shield. I also take the time to offload all the vendor trash and other crap we don’t need, pushing our total zenny to 360.



Moving on we come to another intersection.



The door directly ahead leads to a large stockpile full of item boxes. The spoils are 100 zenny, a Footloose, two sticks of Dynamite, and a Fresh Meat.







The other path leads to a very narrow corridor. It looks empty, but running down it is a bad idea.





There’s a corner, and right around it are four Bind Spiders just waiting to drop down and ruin Ryu’s day.









Climbing the ladder takes us to another narrow corridor, although this one doesn’t have any enemies lying in ambush.





This room contains three boxes carrying a combined total of 30 Party XP and 240 zenny.





The northern doorway leads to this little blocked off nook. The boxes here contain 460 zenny and yet another hunk of Fresh Meat.



Going through the southern door meanwhile triggers a fairly long cutscene.







As Ryu and Nina walk into the room, a mysterious figure lies in wait. She reaches for her gun…





But Ryu hears her cock it!









The screen goes black, and a gunshot echoes through the room.









: You can’t help her. Go, and leave her with me.

: What?



: She is the only hope we have of saving this rotten world!



: I don’t deal with criminals!

: Admirable, for a Ranger. It’s too bad you don’t realise…



:…what you can see with your eyes.

The masked gunwoman cocks her revolver again.



:…you’d be happier not knowing. Forget me, and forget you ever met a girl with wings.





Nina stands up, but she doesn’t go to the woman.

Music: First Determination



Instead, she runs back to Ryu.







Nina shakes her head and hugs Ryu even tighter. After a few seconds, the masked woman puts her gun down.



: Let’s work together, at least until we leave EndSector.







The Trinity agent unmasks herself to prove her sincerity.

:…I’m Lin.







After Nina gives her approval, Ryu lets Lin help him up.

: Let’s go, Ranger.





Lin joins us! And she brings another five item slots with her! It’s too early to celebrate though, since another cutscene swiftly follows…

Music: Ranger HQ





: I see…



It’s hard to show, but Bosch is actually trembling here.



: I barely made it out alive!

:…



: You should have secured it before coming back here.



:…it couldn’t have survived!

: The brass don’t like excuses, Bosch.







: Understood?





Well, that was ominous! It looks like Ryu and his old companions at Ranger HQ are now on a collision course. This certainly doesn’t bode well for the future.

Music: Waste Shaft





Back in the waste shaft we can see that Lin has joined our party.



Unlike Nina Lin joins us at Lv. 10. She has a good spread of stats and fights with a pistol, giving her good range.





Stepping into the next room brings up a hint screen giving us more information about Lin’s abilities. I’ll be showing off how her skills work very soon.





The end of the corridor here seems empty, but there’s an enemy marker on the minimap.



Sure enough, an enemy’s HP bar appears if you walk up to the end and wait a few seconds.



Attacking it reveals an enemy type that any fan of the Breath of Fire series will recognise.



Meet the Goo Element, Dragon Quarter’s take on the classic Eye Goo enemy. We could have met one earlier in the game, but wound up encountering a Death Cow in its place.



Goo Elements are less sturdy than Bind Spiders, but they pack more of a punch and can be very dangerous if you get careless.







Case in point. Their main form of attack, Expand, is both hilarious and deadly. Whatever you do, don’t bunch your party up when you encounter one.





With that said, now is an excellent time to show off Lin’s basic skills. Her sole Lv. 1 attack, ‘Hey, Hey!’, isn’t too impressive by itself, but it can add special effects to future skills in a chain. In fact, most of Lin’s utility revolves around the large number of special combos she can string together.



Her first Lv. 2 skill, ‘Stay Here!’, has an attack power of 110% and can reduce an enemy’s movement, although in this case the Goo Element resisted it.





Lin’s second and for the time being final Lv. 2 skill is ‘Outta My Way’, a basic attack similar to Ryu’s kick that knocks the enemy back.



Right now Lin’s potential is somewhat limited due to her poor moveset. She also has a poorer hit rate than Ryu and Nina, which isn't helped by the fact that a lot of her guns carry an accuracy penalty for some bizarre reason. However, she's the only character who can reliably inflict status effects and will eventually gain some very powerful skills in the mid to late game.



One interesting quirk of Goo Elements is that they always drop a weapon of the same type that killed them, which in this instance is a gun for Lin.





The next room contains several item crates nestled in with the trash.



In this case however, what looks like trash is not guaranteed to be.



This clever guy is a Hermit, a deceptive enemy that masquerades as part of the background junk.





Hermits attack by whacking whoever's closest with their ramshackle shells. They hit pretty hard for regular enemies and are effectively immune to physical attacks.





Like a lot of enemies in this area however they are super weak to fire. A single G-Flare rune is enough to kill one.



On death the Hermit drops Jolt, a new spell for Nina.



Jolt is a direct damage area of effect spell. Useful to have if runes aren’t practical.



The next room is the ladder room, with another dead Duke slumped nearby. This seems like a good place to pause, so I'll be ending the update here. Until next time.

--

Bonus Art: Lin


Bonus Art: Ryu and Lin Standoff

Part #4Part #6 Return to LP Index

Sours: https://lparchive.org/Breath-Of-Fire-Dragon-Quarter/Update%2005/
How To Do Breath Of Fire (Step-By-Step Guide)
I know that we have this list floating around which takes care of some of the combos Lin has.

Credits go to Kusanagi for this list

Ryu:
X Blade
Side Slash->Vertical Slash
2-hit spread.

Lin:

Extra Damage Combos:
There!->Take This!
That's It!->Keep At It!
That's It!->Shatter!
That's It!->Drop Dead!

Stealing Combos:
Greetings->C'mere!
That's It->Go On!

Status Combos:
Attack Down
Hey, Hey!->How's That?

Defense Down
There!->How's That?

Speed Down
Too Slow!!->How's That?

Bind
There!->Stay Here!

Null
That's It!->Stay Here!

Death
Go On!->Kidding!

Positioning Combos:
Hit Back
Stay Here!->Kidding!
C'mere!->Kidding!

Draw In
Outta My Way->Kidding!
Hey, Hey!->C'mere!
There!->C'mere!

Bosch:
Twin Wake
Poisonbite->Lion Smash


However, I know it's not a complete list as far as what Lin can combo for either extra damage or status effects. For instance, there are some minor combos that lead to successive shots doing more damage, since I noticed a There to a Greetings led to that Greetings having the blue Comboed name and it doing more damage than normal. There's also that nagging feeling I have that there might be effects from chaining the other level 1 Language commands to How's That to get the Move Down, although I know she already has that in the form of Stay Here, and that elusive Mag Down I've been looking for for her. I can't research it fully since I have to start the game over for a 1/4 run I'm doing. *I'm trying to do it in only two runs to see if it's possible.*

Has anyone by any chance researched the full extent of Lin's combos to see which ones do extra damage or to see if she has any additional status afflicting attacks? It would definitely be great to see if Lin has any setups that allow every single hit aside from the starting one have either extra damage or an extra effect. :D

Such be all of humanity, a species clinging to hopes that reality be but a dream that they may wake from it in Heaven.

Sours: https://gamefaqs.gamespot.com/boards/561476-breath-of-fire-dragon-quarter/49284000

Breath fire lin of

BoFIII NinaPortrait Sprite.pngNina: With everyone helping me like this... I'll be finished in no time!
This article is a stub. You can help by expanding it.
Lin
リン
BoFV LinArtwork.png
Race
Occupation
Age
Height
Action
Weapon
Voice actor
I II III IV VVI

Lin is a character within Breath of Fire: Dragon Quarter.

Role in Breath of Fire: Dragon Quarter[]

Lin is a 21 year-old agent of Trinity, a group that is opposed to the current government. Because of this, her D-Ratio number has been erased. She meets Ryu shortly after he rescues Nina and joins him in protecting her as they climb to the surface.

QQQGene Sprite.pngThis section is a stub. Please help Breath of Fire Wiki by expanding it.

Field Abilities[]

Taking advantage of her skills with guns, Lin can Lock-on to a target and initiate a battle from a distance. Against multiple and/or tough foes, it is normally advantageous to keep an enemy at a safe distance to minimize damage taken. However, if an enemy catches her by surprise and manage to close in, she will have a hard time in responding and getting the first hit. She can also destroy boxes from a distance. Combine that with Nina's Item Vaccuum, your party can gather items from distance without running into an enemy.

Lin's second ability, Charge Shot, knocks back (but doesn't injure/kill) foes that are hit by the blast. This can be useful to avoid fights or mess with enemy formations before battle. She is a sitting duck while charging, so it's best to give Lin plenty of room before using this ability.

In Combat[]

Lin is the slowest character in the party, but this is somewhat made up by her considerable attack range with firearms. Her skills can cause status effects or manipulate enemy position. She can push away enemies at a safer distance or into Nina's glyphs.

Her personal action in battle is Profile, which is used to view data on the enemy. Useful information includes HP, elemental strengths/weaknesses, item drops, and items that can be stolen. Lin has to be within movement radius of the enemy to use it, but it costs no AP.

Gallery[]

BoF5 lingenic

Lin riding a Genic

BoF5 linryuconfrontation

Lin faces Ryu

BoF5 linsketch2

Early Lin Concepts

BoF5 linsketch1

Lin Line Sketches

Bof5-sketch-lin1

Lin Line Sketches

Bof5-sketch-lin2

Lin Line sketches

Lin

Lin in-game render

Be0f718de83a393164014a6bdac496c0

Ultimate Marvel vs Capcom 3 Lin Card

Sours: https://bof.fandom.com/wiki/Lin
Breath of Fire \u0026 Alkaline Breathing (4 Guided Rounds)

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