Tetris 2 - Game Boy
Tetris 2 (known in Japan as Tetris Flash) is a video game published in 1993 by Nintendo for the Game Boy, Nintendo Entertainment System and Super Nintendo Entertainment System. As a variation of the Tetris concept, rather than having the objective of matching horizontal lines of blocks which descend from the top of the screen as tetrominos, instead the player matches the colours of the descending blocks (which include irregular tetromino shapes) to blocks already fixed on the game board, which causes blocks to disappear from the board when three blocks of the same colour are matched, in a manner similar to the puzzle video game Dr. Mario.
More details about this game can be found on Wikipedia.org.
Find digital download of this game on GOGorSteam.
This version of Tetris 2 was designed for the Game Boy console, which was an 8-bit handheld video game console manufactured by Nintendo in the years 1989 - 2003. It was the first ever handheld video game console with exchangeable game cartridges, but it only supported black and white screen. The Game Boy console has been extremely commercially successful and has sold more than 118 million units (including its successors Game Boy Pocket and Color). Its unit price on US market was $ 90. More information about the Game Boy console can be found here.
Recommended Game Controllers:
You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller in Amazon or in some of your favorite online stores.
5 different online emulators are available for Tetris 2. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Tetris 2 are summarized in the following table:
|Emulator||Technology||Multiplayer||USB gamepad||Touchscreen||Without ads|
Tetris 2 (1993 video game)
1993 video game
0000 video game
North American NES cover art
|Developer(s)||Nintendo R&D1 (NES, Game Boy)|
TOSE (NES, Game Boy)
Bullet Proof Software (Super NES)
|Platform(s)||Game Boy, Nintendo Entertainment System, Super Nintendo Entertainment System|
September 21, 1993
Tetris 2 (known in Japan as Tetris FlashJapanese: テトリスフラッシュ) is a video game published in 1993 and 1994 by Nintendo for the Game Boy, Nintendo Entertainment System and Super Nintendo Entertainment System.
As a variation of the Tetris concept, rather than having the objective of matching horizontal lines of blocks that descend from the top of the screen as tetrominos, instead the player matches the colors of the descending blocks (which include irregular tetromino shapes) to blocks already fixed on the game board, which causes blocks to disappear from the board when three blocks of the same color are matched, in a manner similar to the game Dr. Mario.
In the United Kingdom, it was the top-selling NES game for eight months in 1994, in March and then from May through summer and autumn to November. It was also the top-selling Game Boy game in August 1994.
Electronic Gaming Monthly gave the SNES version an 8 out of 10, saying that "If you were a fan of the first one, then this one will definitely please." They particularly praised the backgrounds and the two-player mode.
Reviews of the NES version were more mixed. The magazine Game Players, who reviewed the NES released in February 1994, called Tetris 2 "a disappointing attempt for puzzle fans who have patiently waited for this sequel."Famitsu gave it a score of 21 out of 40.Famitsu also gave the Game Boy version a 23 out of 40 score.
Tetris 2 (Game Boy)
Tetris 2 is a multiplatform game featuring multicolored blocks, and sometimes multipiece multicolored blocks. There are also single-color blocks, but nobody cares about those.
Following the 1993 US-only monochrome version, a special version was released internationally in 1994 offering Super Game Boy support for palettes and borders which can be accessed by pressing A while paused. TOSE was also tinkering with the idea to use Super Game Boy sound effects.
To jump to the debug menu after the next screen change, lock to (GameShark code ). Disable after entry to the mode unless you want to loop back to it every time. Alternatively, use Game Genie code to start at the Debug Menu screen. Pressing B activates the CPU meter.
Puzzle Construction Mode
Please guys, come up with a description.
Much like StarTropics, this game has a CPU usage meter. The screen will dim to indicate free CPU remaining.
To enable, set RAM address to anything but .
Super Game Boy Function
In the original Game Boy release, Debug Start would take you to a cutscene. In the Super Game Boy rerelease, does nothing and no longer references to anything. This may have been used to test the unused Super Game Boy borders.
Super Game Boy Sound Test
When the enhanced version is played using a Super Game Boy, an incomplete Super Game Boy sound test will be available. Pressing Select anywhere on the debug menu will set SGB A in place of SE; pressing Select a second time will display the SGB B option. Pressing A will play the currently selected sound, and pressing B sets the Pitch/Volume bit to fading out the Super Game Boy sound effects.
TOSE was testing for potential sounds that could have been used in-game. The enhanced version of Tetris 2 was in development alongside the Super Game Boy, so it is also possible that this SOUND listing was used for additional purposes.
More evidence suggests that Super Game Boy sound effects were planned: located at is a single SOUND command which is completely unused and was intended to play a sound at startup. Game Genie codes will allow you to play any Super Game Boy sound and/or BGM setting upon startup.
Additionally, there is a second SOUND command located at that is used for muting and fading out the sounds in the debug menu when pressing B. The Super Game Boy SOUND volume/pitch setting table starts at .
Unfinished Border Code
CHR for the clown picture was overwritten with the space border that is loaded during the initial CHR_TRN character tile transfers at startup, however the final border was never implemented. This is either a programming oversight or there was indecisiveness over using a specific border when they ultimately decided to make the borders hidden, and only accessible by pausing the game and pressing A.
A single MASK_EN command which would freeze the screen with a black palette is listed but is never loaded. The PAL_TRN command is issued immediately after, so the effects are negated. This is also supposed to load with the initial border. Game Genie code will restore this setting.
Unused Super Game Boy Border
Game Genie codes will load a border and a congratulatory message upon startup that is not used otherwise in-game. The border is similar, but not identical to the default Super Game Boy border.
The Japanese title screen has different graphics, added animations (flickering stars and a light flash in the logo), and changed the Super Game Boy palette. Its options were also moved up a line.
As noted above, early US copies lacked Super Game Boy support.
Tetris 2 GameBoy
Gameboy tetris 2
.[GameBoy] Tetris 2 - Gameplay #1
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