Raid command minecraft

Raid command minecraft DEFAULT

How to summon a raid in Minecraft

Raids in Minecraft are special events that trigger waves of mobs to spawn at once.

There are plenty of reasons why a player may want to trigger a raid. Large waves of mobs give players a chance to gain a bunch of experience points. Killing raid mobs will also give gamers lots of loot, including a special banner.

Players can determine the raid's difficulty by controlling how much of the Bad Omen status effect they let their character gather. The higher this status, the more difficult the raid is, which is won by killing every mob within each wave.


How to summon a raid in Minecraft

Getting the Bad Omen status effect

Entering a village with a Bad Omen can trigger raids (Image via Minecraft)

The Bad Omen status effect is gained in Minecraft by killing outpost or patrol captains. One easy way to find an outpost captain is to storm a pillager outpost. These structures are located next to villages, so if one is nearby, a pillager outpost is right on the horizon.

If players continue killing outpost or patrol captains, the Bad Omen status effect will stack up. Bad Omen starts at level one but can reach up to level five. The higher the level of Bad Omen, the more difficult the raid will be.

Once players have the Bad Omen status effect, all they need to do is walk into a village. Once inside, the raid will begin.

Winning or losing a raid

Raids can be won or lost by players (Image via Minecraft)

Also Read

Once the raid has begun, waves of villagers and other mobs will start spawning. Once all the mobs are killed, another wave may begin. The number of waves is determined by how high a player's Bad Omen status effect was. The higher the level, the more waves.

Once all of the mobs are killed from every wave, the raid has been won. If the waves of mobs kill every villager nearby or break every bed, the raid has been lost.

Sours: https://www.sportskeeda.com/minecraft/how-summon-raid-minecraft

How to Stop and End Raids in Minecraft

Raids are a new mechanic in Minecraft, introduced with the Village & Pillage Update. A new enemy type, called Pillagers will attack Villages, killing all of its inhabitants if you don&#;t stop them.

Annoyingly, raids can be very difficult and use up a lot of armor, food and weapons to complete. If your raid has glitched or it&#;s too difficult, you might be better off just ending it using commands so you can return your village to normal.

Below, we have a quick guide for preventing and disabling raids in Minecraft. For more guides and best of lists including seeds, check out our area Minecraft area here! 

Ending Minecraft Raids

Firstly, you can prevent raids by not entering Villages with the Bad Omen Effect. If you have recently killed a Pillager Captain (who carries a banner above their head), it&#;s likely you&#;re carrying Bad Omen. 

You can check by opening your inventory. If you are, entering any village will automatically cause a raid to start. You will need to drink milk to remove it. Now, if you are already in the middle of a Minecraft raid, they are difficult to end. Obviously, you can end it by killing all of the enemies that come in waves. 

If your raid has glitched and you can&#;t find enemies, then you can try ringing the bell which will make them glow and be visible through walls. If you just want to end the raid, there are a few ways of doing so, and none are very survival friendly. 

Firstly, you can set your game mode to peaceful. You can change your difficulty in the settings, or do /difficulty peacefulcommand. This will cause mobs to de-spawn, essentially ending the raid. You can change your game difficulty again once you have removed the Bad Omen effect.

Another method to stopping raids is to turn them off completely in Minecraft. Again, you can do this with a command. Enter /gamerule disableRaids true as a command. This will end the current raid and prevent anymore from happening. This command will require cheats enabled. If you&#;re on a survival single-player mode, open to LAN and allow cheats.

Sours: https://www.pwrdown.com/gaming/how-to-stop-and-end-raids-in-minecraft/
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This article is about the Illager that wears an Ominous Banner on its back. For the miniboss in Minecraft Dungeons that increases mission difficulty and gives rewards upon defeat, see MCD:Raid Captain.

A raid captain[a] is the occurrence of an illager spawning with an Ominous Banner (in Java Edition) / Illager Banner (in Bedrock Edition) on top of its head, usually a pillager or vindicator, or rarely in Java Edition an evoker.

Spawning[]

Raid captains spawn in the same conditions and occurrences of any illager, with no special occasions having one spawn and one spawning being completely randomized. In Bedrock Edition, a pillager raid captain can be spawned using the command, and a vindicator raid captain can be spawned using command.

Type of illager Illager patrol Raid Pillager outpost Woodland mansion Commands (With Data Tag) Commands (Without Data Tag)
PillagerYes, multiple times Yes, multiple times Yes, multiple times Never Always Rarely
VindicatorNever Yes, multiple times Never Yes, multiple times Always Rarely
EvokerNever Rarely Never Rarely Always Rarely
Illusioner[unused mob]Never Never Never Never Always Rarely
Type of illager Illager Patrol Pillager Outpost Commands (With Data Tag) Commands (Without Data Tag)
PillagerYes, multiple times Yes, multiple times Always Rarely
VindicatorYes, once Never Always Rarely

Patrols[]

Main article: Patrol

One raid captain always spawns as part of a patrol: either a pillager, or in Bedrock Edition on Hard difficulty, a vindicator.

Raids[]

Main article: Raid

As part of raids in Java Edition, a raid captain spawns as a part of a group of pillagers, and sometimes spawns riding a ravager. The captain does not cause another raid if killed, but when its banner drops, other illagers rush to grab it. In Bedrock Edition, raid captains are unused and do not spawn naturally during raids, but the code for them is present.[verify]

Pillager outposts[]

Main article: Pillager Outpost&#;§&#;Spawning

Usually, 1–3 pillager raid captains also spawn in a pillager outpost.

In Java Edition, only pillagers and passive mobs may spawn within a pillager outpost spawn area. Pillagers may spawn on any valid opaque block as long as the sky light level is above 8, and the block light level is below 8, but can also spawn on grass or sand blocks regardless of block light level.

Drops[]

General[]

Upon death, any raid captain can drop:

  • 1 Illager Banner.png Ominous/Illager banner‌, unaffected by Looting and is always dropped.

Pillager[]

  • 0&#;2 arrows, dropping more with the presence of Looting, up to 5&#;[Bedrock Edition only].
  • Its crossbow (may be loaded or unloaded), which has an % chance to be dropped (% with Looting I, % with Looting II and % with Looting III). It has a random durability and may be enchanted.

Vindicator[]

  • 0&#;1 emeralds, with the maximum increasing by 1 for every level of Looting.
  • % chance of dropping theiriron axe, which increases by 1 percentage point per level of Looting. It may be enchanted.

Evoker[]

  • 1 Totem of Undying, unaffected by Looting.
  • 0&#;1 Emerald if killed by the player, with the maximum increased by 1 per level of Looting.

Illusioner[]

  • Its bow, which has an % chance to be dropped (% with Looting I, % with Looting II and % with Looting III). It has a random durability, and is unenchanted.

Raider[]

In Bedrock Edition, raid captains that spawn from raids can additionally drop:

An additional drop is dependent on difficulty, with a 65% chance of dropping on easy and normal, and an 80% chance of dropping on hard.
They can drop one of the following items:

Note:

  • Raiders drop iron equipment in a damaged state, and the equipment has 50% chance of being enchanted with random enchantment.
  • These drops are also affected by Looting enchantment.
  • An emerald is both a regular raider drop and an additional raider drop. &#;[Bedrock Edition only]

Behavior[]

Java Edition[]

Raid captains usually act the same as if they were a normal illager, but other illagers follow behind them (except for outpost captain), and usually the captain takes the lead ahead of the other illagers. Once a raid captain is killed by a player, the player is inflicted with 1 level of the Bad Omen effect, which can cause a raid to occur if they enter a village (unless the raid captain actually spawned in a raid, in which case it does not give a Bad Omen). The captain drops its Illager Banner.pngominous banner as well; another illager nearby can pick it up to become the next captain.

Both patrol and outpost captains grant one level of Bad Omen when killed, but captains found in raids themselves never give Bad Omen.

Bedrock Edition[]

Raid captains have the same behavior in Bedrock Edition as they do in Java Edition, but the maximum level of Bad Omen raid captains can give is one level, as Bad Omen I is the only level available. If a player with Bad Omen kills another raid captain, the Bad Omen level remains at one and the effect timer does not reset.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other platforms
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[]

Data values[]

ID[]

Java Edition:

Entity Namespaced ID
Evoker
Vindicator
Pillager
Illusioner
Entity Tag

Bedrock Edition:

Entity Namespaced IDNumeric ID
Evoker
Vindicator 57
Pillager

History[]

Issues[]

Issues relating to "Raid captain" are maintained on the bug tracker. Report issues there.

Gallery[]

  • A raid captain vindicator, before 18w45a.

Notes[]

Sours: https://minecraft.fandom.com/wiki/Raid_captain
How to start a raid In Minecraft no mods only 1 command
Information icon.svg
This page would benefit from the addition of isometric renders.&#;

Please remove this notice once you've added suitable isometric renders to the article.

Not to be confused with Patrol.

Raid bar.png
Raid bar BE.png
Raid.png

A raid is an in-game event in which waves of various mobs, mainly illagers, spawn and attack a village. It is triggered when a player with the Bad Omen status effect enters a village.

Spawning[]

A player with the Bad Omen status effect triggers a raid upon entering a chunk with at least one villager and a claimed bed, or one of the 8 chunks surrounding it in a square. In Java Edition, a villager with a claimed bell or job site block can also trigger a raid, even if no claimed beds are present.

Bad Omen is obtained when a player kills an illager captain, which can be found at pillager outposts, woodland mansions, in patrols or during raids, as long as they are killed outside the raid range. If a player kills multiple captains in Java Edition, the Bad Omen accumulates up to Bad Omen V, causing members of the raiding party to have an increased chance of having enchanted weapons. Killing a patrol captain gives 1–5 Bad Omen levels, while killing an outpost captain always gives 1 level. In Bedrock Edition, the Bad Omen effect does not stack by killing multiple captains.

Raids can be triggered in the Overworld and the End, but in Java Edition, raids cannot be triggered in the Nether.[1]

Behavior[]

Starting[]

In Java Edition, when a player with Bad Omen effect enters a 3×3×3 subchunk region around a village center, the effect disappears and the raid starts. A bossbar labeled "Raid" appears and begins charging. The bossbar is visible to players up to 96 blocks away (spherical) from the raid center. The bar is red and represents the total remaining health of the raid mobs. The number of mobs still alive displays when there are fewer than three. A horn sounds at the start of each wave, from the direction of the wave spawn and 13 blocks away from the player. A villager rings the bell while the bossbar charges. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators.

In Bedrock Edition, when a player with Bad Omen enters a 64x23x64 region around a village center (technically blocks below the center), the effect disappears and the raid starts. A bossbar labeled "Raid" appears and begins charging. The bossbar is visible in a ×88× region around the village center (technically blocks below the center). The bar is purple, and represents the number of remaining mobs. While a wither is already present in the village and a raid starts, the bar is red and black. It is not clear whether or not this is intentional. The number of mobs still alive displays when there are fewer than three. A horn sounds at the start of each wave, and plays again at intervals until the wave has been defeated, or the player has lost. The horn plays from the direction of one of the illagers, which can help you locate it. The bell rings while the bossbar charges. Each subsequent wave is larger, with more mobs, including pillagers, witches, evokers, ravagers, and vindicators.

Joining[]

In Java Edition, illagers and witches not spawned as part of the raid (e.g. from a patrol) may join the raid and be counted by the bossbar, provided they are within 96 blocks of the village center. Illusioners can also join the raid. Raid captains may also join and can trigger a new raid when killed far enough from the village.

In Bedrock Edition, illagers cannot join raids. If a new raid is triggered after all beds are destroyed and then replaced, previously remaining illagers are not counted in the new raid bossbar.

Illager[]

Illagers have exclusive behavior during raids.

In Java Edition, vindicators in a raid take the initiative to open and close doors to search for villagers. They can sometimes break a wooden door in Normal [verify] or Hard difficulty if they cannot open the door normally. Evokers and illusioners gain 3X[verify] movement speed without any effect.

In Bedrock Edition, a vindicator spawned in a raid gains the ability to break doors in Normal difficulty, but does not actively seek doors. They try to break the door only when passing by.

Captains[]

When a wave captain is killed. other illagers in the raid try to pick up the banner dropped by the previous leader; the illager that retrieves the banner becomes the new wave captain. &#;[Java Edition only]

A player does not receive the Bad Omen effect when killing the patrol captain within a village. The captain is always a vindicator upon spawning, if possible.

Raid wave spawning[]

The raid spawns several waves of raider mobs. If a raid wave begins while an illager is somehow already present inside the village, the wave does not spawn at all and entirely fills up with however many existing illagers are there; When these illagers are defeated, the raid resumes as normal. In Java Edition, to find a valid spawn target location at the beginning of each raid wave, there are 3 spawn attempt phases with 20 attempts per phase. For each attempt, a random location is chosen a certain radius away from the raid center (64 blocks in the first phase, 32 in the second, and 0 in the third) at a random horizontal angle, with fractional results rounded down. Additionally, a random 0–4 is added to X and Z coordinates. In Bedrock Edition, the exact spawning mechanics are unknown, but the raid can spawn in the x32x region around the village center. In effect, the three spawn attempt areas are two rings and a 5&#;5 square. The target height is always on top of the topmost non-air block. For spawn location to be valid, the block underneath must have a solid opaque top face or be snow.

Valid spawn blocks include full blocks, upside-down slabs/stairs, soul sand, and packed/blue ice, but not glass, leaves, light-emitting blocks, trapdoors, regular ice, bottom slabs, or carpet. In Bedrock Edition the raid can spawn on any block except leaves and scaffolding. Any light level is fine and player proximity does not matter. The location must be in an entity-ticking chunk. If the game is unable to find a spawn location, the raid ends. Once a valid location is found, the horn sounds and all raider mobs for that wave spawn there at once. They then spread out and move toward the village. Once all raiders are killed, there is a second cooldown before the next wave. However, if the last raider happens to move outside a spherical radius of blocks from raid center, or the entire wave spawns outside that radius (which can happen with large differences in Y-level), then the next wave spawns immediately. Raiders that are part of a raid do not despawn naturally and do not contribute to the mob cap, but resume despawning once the raid is over or they leave it.

Raid wave composition[]

Java Edition[]

The number of waves depends on difficulty: There are 3 waves in Easy difficulty, 5 in Normal, and 7 in Hard. In Hard, there is a chance of 1 additional pillager and/or vindicator spawning. If the player's Bad Omen level is II or higher, one additional wave spawns (e.g. 4 in Easy, 6 in Normal, and 8 in Hard) with the same strength as the final wave. Raiders have an increased chance of spawning with enchanted items with higher bad omen levels, a 10% chance starting at Bad Omen II and up to a 75% chance at Bad Omen V.

Easy difficulty

When triggered with Bad Omen I, illager weapons are unenchanted. Bad Omen levels II through V each increases the possibility of low-level enchantments. There is a 1/4 chance of spawning an additional pillager and a 1/4 chance of spawning an additional vindicator each wave.

Mob Wave 1 Wave 2 Wave 3 Extra Wave
Pillager4 - 53 - 43 - 43 - 4
Vindicator2 - 30 - 10 - 1
Ravager11
Total mobs 4 - 5 5 - 7 4 - 6 4 - 6
Overall total 13 - 18 17 - 24
Normal difficulty

There is a 1/2 chance of spawning an additional pillager per wave, 1/2 chance of spawning an additional vindicator on each wave, and a 1/2 chance of spawning an additional witch during waves 3 and 5. If there is an extra wave, the ravager in that wave is not ridden by a pillager, and there is a 50% chance of spawning a second ravager during that wave only.

Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Extra Wave
Pillager4 - 53 - 43 - 44 - 54 - 54 - 5
Vindicator0 - 12 - 30 - 11 - 24 - 54 - 5
Ravager11 - 2
Witch0 - 1 3 0 - 1 0 - 1
Evoker1 1
Ravager + Pillager1
Total mobs 4 - 6 5 - 7 4 - 7 8 - 10 10 - 13 10 - 14
Overall total 31 - 43 41 - 57
Hard difficulty or Hardcore gamemode

There are two attempts to spawn an additional pillager with a 1/2 success rate, two attempts to spawn an additional vindicator with a 1/2 success rate, and a 1/2 to spawn an additional witch starting on wave 3, excluding wave 4. If there is an extra wave, there is a 1/2 chance of spawning another ravager ridden by a vindicator during that wave only.

Mob Wave 1 Wave 2 Wave 3 Wave 4 Wave 5 Wave 6 Wave 7 Extra Wave
Pillager4 - 63 - 53 - 54 - 64 - 64 - 62 - 42 - 4
Vindicator0 - 22 - 40 - 21 - 34 - 62 - 45 - 75 - 7
Ravager1
Witch0 - 130 - 10 - 11 - 21 - 2
Evoker1122
Ravager + Pillager1
Ravager + Vindicator11 - 2
Ravager + Evoker11
Total mobs 4 - 8 5 - 9 4 - 9 8 - 12 10 - 15 7 - 12 13 - 18 13 - 19
Overall total 51 - 83 64 -

Bedrock Edition[]

In Bedrock Edition, the number of waves depends on difficulty, regardless of Bad Omen level without any additional waves. There are three waves in Easy difficulty, five in normal, and seven in hard. They spawn with enchanted weapons at level 5 on easy and at levels in other difficulties. There are no attempts to spawn additional mobs in any difficulty.

Loot[]

All mobs in a raid drop their own regular loot.

Special Drops

The raid captain drops

In Java Edition[]

Pillagers, vindicators, and evokers drop their regular loot.

In Bedrock Edition[]

In addition to regular loot, pillagers and vindicators can drop:

Additionally, depending on difficulty, they have a 65% chance of dropping on easy and normal, while 80% chance of dropping on hard:

Note:

  • Iron equipment from raider drops has 50% chance of being enchanted with random enchantment(s) at a low-to-medium level.
  • Iron equipment from raider drops is always damaged.
  • Emerald is both a regular raid drop and an additional drop.
    • Only emerald drops are affected by looting enchantment, increased by 1% per looting level.

In Java Edition, villagers give the player extra loot (gifts) after the raid, while in Bedrock Edition, the illagers drop extra loot when killed.

Bad Omen[]

In Java Edition, besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level is higher than one, an additional wave spawns with the same strength as the final wave. With a higher level of Bad Omen to a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons. When the raid ends in a victory, the players receive Hero of the Village effect at the same level as the Bad Omen level of the raid. Players can also drink milk to remove any level of the Bad Omen effect. In Bedrock Edition, Bad Omen does not affect the enchanted weapons.

Ending[]

If the attacked village no longer registers as a village (i.e. all villagers were killed or all claimed beds were destroyed), the raid ends, the Raid bar displays "Raid - Defeat"&#;[JE only] or instantly disappears&#;[BE only], and all of the illagers celebrate: the evokers, pillagers and vindicators raise their hands, the pillagers jump up and down&#;[JE only] or raise their hands&#;[BE only], and all of them emit "celebration sounds".

If all illagers are killed in the final wave, any player who has killed an illager in the raid receives the Hero of the Village effect, the villagers shoot off fireworks, and the Raid bar displays "Raid - Victory".

Raids cannot end naturally if at least one baby villager remains, because illagers are passive to baby villagers, except for the “Johnny” vindicator.&#;[Bedrock Edition only]

In some cases a raid ends after a set amount of time, if all left over raiders cannot move.

Villagers[]

In Java Edition during a raid, villagers emit "sweat particles". At least one villager rushes to the village meeting point and rings the bell to alert other villagers to get inside their houses during the warmup of an upcoming raid wave.

After successfully defending a village from a raid, the villagers emerge from their houses and celebrate, by setting off firework rockets and cheering, although villagers do not have a celebrate sound unlike the illagers.

Gifts[]

Villagers give players gifts after the raid in Java Edition. Villagers throw items at the player that are related to their profession. After throwing a gift a villager has a cooldown between 30 seconds and 5 minutes and 30 seconds before they can throw another gift at the player. That means the more villagers the player has, the more gifts they receive.

Witches[]

In Java Edition, witches participating in a raid often help other illagers by splashing a Potion of Regeneration or Healing. Witches do not attack villagers and do not throw harmful potions at them.[2]

In Bedrock Edition, witches participating in a raid do not heal other illagers, but still attack the player and iron golems. Witches are passive toward villagers, but their harmful splash potions might hit a villager by accident.

Mobs not counted[]

Vexes summoned by evokers do not count as part of the raid. Killing them has no effect on the raiding bar, and the raid can end in victory even if there are vexes remaining.

Expiring[]

If a raid goes on for 48,ticks (40 minutes in real time) the raiding bar disappears and a message appears saying "raid expired", although expired the still living illagers stay until killed.

Sounds[]

NBT structure[]

Main article: raids.dat format

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other platforms
Feeling IllDefeat an Evoker30GSilver
Kill the Beast!Defeat a Ravager.30GSilver
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Bad Omen effect applied.20GBronze
Sound the Alarm!Ring the bell with a hostile enemy in the village.20GBronze
I've got a bad feeling about thisKill a Pillager Captain.20GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different)Resource location
Advancement-plain-raw.pngVoluntary Exile
Kill a raid captain.
Maybe consider staying away from villages for the time being
AdventureKill an entity in the entity tag wearing an ominous banner.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.
Advancement-fancy-raw.pngHero of the Village
Successfully defend a village from a raidVoluntary ExileBe in a certain radius from the village center when a raid ends in victory.
Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless if one or more of its child advancements have been completed.

History[]

Java Edition
18w47aAdded raids.
18w49aThere are now two waves per Bad Omen level.
Players now have to complete a wave before the next one starts.
The raid boss bar now slowly fills up when a raid is triggered or when a wave is cleared.
18w50aPatrol captains now give 1–3 Bad Omen levels when killed. Outpost captains always give 1 only.
Captains can now spawn at outposts.
Ravagers start at wave 2, witches at wave 4, evokers at wave 5.
19w13aPatrol captains now give 1–6 Bad Omen levels when killed.
Players now get the Hero of the Village effect after completing raids.
Pre-Release 3Raids can now be enabled or disabled by using the command .
September 29, Illusioners were mentioned as potential candidates for addition to raids in Java Edition , in analogy to the implementation of brown mooshrooms as announced a year earlier.
Bedrock Edition
beta Added raids, available only through experimental gameplay.
Raids are currently unused at this time and use a pink boss bar color.
beta Raids can now be triggered by the player, making them no longer unused.
A bell-ringing sound can now be heard during raids.
beta Players now get the Hero of the Village effect after completing raids.
beta Players now get Bad Omen if a village is no longer registered as a village during a raid.
beta A message now appears when a raid expires after in-game days.
Maximum distance of raiding illager spawn from the village has been increased and now depends on render distance and a suitable block, which is up to
beta Added successful village raid celebration.
Players no longer receive Bad Omen when all villagers die or all beds are destroyed during a raid.
Upcoming Bedrock Edition
beta Raids now uses red boss bar color to match Java Edition.
Raid mobs now despawn after a raid ends if the players move too far away.
PlayStation 4 Edition
Added raids.

Issues[]

Issues relating to "Raid" are maintained on the bug tracker. Report issues there.

Trivia[]

  • If the player leaves a village during a raid, obtains another level of Bad Omen, and returns to the village, then the effect is nullified and has no effect on the progressing raid.
  • The horn sound that blares at the start of each wave is created by a corkscrew didgeridoo.[3]
  • A Ravager with vindicator rider (in .json code) is an unused mob In Bedrock Edition.
  • Vexes are not counted as part of the raid despite being summoned by an Evoker. A raid can be completed with leftover vexes.
  • Witches are not considered illagers, and although allied with the raiders, they don't attack villagers. Cory Scheviak jokingly explained that witches spawn in raids are just along for the ride.[4]

Gallery[]

  • A vindicator celebrating their raid victory.

  • An evoker celebrating their raid victory.

  • A witch celebrating their raid victory.

  • Pillager riding ravager attacking a villager.

  • A Pillager and Iron Golem fight, but because of the height difference, the Iron Golem can not fight back.

  • Pillager leader chasing villager.

  • Pillagers holding a crossbow, shown at MINECON Earth

See also[]

References[]

Sours: https://minecraft.fandom.com/wiki/Raid

Minecraft raid command

.

How to summon pillager captain 1.16

.

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