Mario enemies list with pictures

Mario enemies list with pictures DEFAULT

Weird Mario Enemies


Name: The Lurker

Debut: Super Mario Odyssey

Recently, I replayed Odyssey for the first time in awhile, and when I did, I came across something I had almost completely forgotten about. This game has funny lump(s) in it! This calls for funny lump music! (Please press play on the video below and continue reading for the true Lurker post experience.)


This particular funny lump is first encountered in the Sand Kingdom atop the Inverted Pyramid in the area where you fought Harriet. It darts around, warping the stone bricks above it like hotel bedsheets. To catch it, you have to stun it with Cappy at which point it will behave in the same way an enemy does when you hop out of capturing it (pictured above). Only then can it be ground pounded, flattening it and rewarding the player with a Power Moon. The moon is titled “The Lurker Under the Stone”, hence the name I have elected to give it seeing as this is the only time it is ever directly referred to in the game.


But what’s this??? The Lurker appears for a second and final time on the Moon of all places! This time you find it right next to the Odyssey’s landing site in a crater. Is it the same Lurker as before? The name of this moon is “Sneaking Around in the Crater,” and because it doesn’t explicitly refer to this one as “The Lurker”, we can’t really be sure whether this is our original beloved lump. Is there just one The Lurker that is simply very well-travelled? Or is there a species of subterranean creatures that like to slink around and nab Power Moons? Both are interesting ideas, but I don’t think either is as strange as my final proposition.

What if The Lurker(s) are actually just the Power Moons themselves? It may be a long shot, but I don’t think it would be entirely out of the question! Although, this implication of sentience might paint the Metro Kingdom’s use of them as a power source by draining them of their power en masse in a new and potentially unsavory light… But it’s probably not the case, and I honestly think it’s more interesting to think of them as unique unknown entities anyway.

Name: All the Snail Badniks!

Debut: Sonic the Hedgehog (series)

Yeah! All of them! All four of them. Badniks are without a doubt some of the greatest video game enemies of all times, being funny robots based on animals, and most often invertebrates, at that! At least in the early games, each installment brought a whole new cast of Badniks to replace the previous game’s, leading to quite a diverse overall selection, and multiple models to fulfill the same role, or be based on the same creature. It is wonderful!

So what I am getting at is, there have been in four separate games, four unique snail-based Badniks, and we will go over each one today! And if you are wondering about the image at the top of the post, it is just a robot snail stock image. It’s pretty great. I had to include SOME kind of robot snail there, to not spoil any of the ones in the post, and to not show any bias! And also, Sonic is there, urging you to get a load of this snail robot. But enough of that, it is time to begin!


Name: Noro-Noro

Debut: Sonic the Hedgehog CD

First we already have my favorite of the snails! Isn’t it a darling? I know I said I didn’t want to be biased earlier but, I can’t resist when Noro-Noro is here. It has perfect proportions, perfect innocent eyes, and a lovely color scheme! Its spikes maybe give it a bit of a punk rock vibe, which it may or may not be aware of. It just squirms, first and foremost.


Isn’t that shell so neat? It’s like a tire or a fan or something! This is certainly no ordinary shell, and not one it could retract into. Noro-Noro is clearly designed for snail aesthetic for the sake of looking like a snail, not for any particular snail abilities! Real snails don’t have retractable shell spikes yet.


Name: Snail Blaster

Debut: Sonic the Hedgehog 3

Next, we have the most well-known! Snail Blaster was originally known as Snale Blaster for some reason, but I kind of like it. It is weird, but it sounds the same and makes it distinct. Snail Blaster crawls on walls, and do you know what it does? It blasts! It shoots a Blast at a 45 degree angle.


Snail Blaster is the go-to snail Badnik, and one of the lucky bunch of Badniks that gets to appear quite often these days, along with other classics like Moto Bug! It looks so much like a toy here. I can feel its plastic. While I do like Noro-Noro more, Snail Blaster’s wall-crawling, shell-blasting behavior is much more snail-like, so I agree with it being the main snail Badnik, if any must be.


Name: Snail

Debut: Sonic the Hedgehog 2

Our third snail has the most intriguing backstory of all! Chronologically, this WOULD be the very first one, but it was sadly scrapped from the final game! It is included third in this list because it WAS included in the debug mode of the mobile port of Sonic 2, released in 2013! This snail has a wheel and a flaming exhaust pipe, so you know it is a FAST snail, and indeed, it speeds up upon seeing the player!


I am amused by this concept art where you can tell they just really wanted to include a snail. No indication yet of how it would act, but you just need a robot snail sometimes. Really, Snail is rather similar to Noro-Noro, with its wheel motif, spikes, and yellow body! I wonder if it is intentional.


Name: Canister

Debut: Sonic Mania

Finally, we have the newest snail in town, and actually the first I ever truly encountered, with Mania being my first Sonic game with a snail in it! And what a splendid introduction this is! I love its colors. I love its ventriloquist dummy-like mouth. And I love its concept! Its name is very straightforward, as it is based on a film canister, fitting the production studio theme of Studiopolis Zone! Not only is the canister its shell, bit look at its back- the end of its “foot” is represented by a bit of film real, not even really an extension of the front part of the snail! What an awesome design this is!

Canister is not only a snail, but even fills the role of Snail Blaster, crawling on walls and shooting projectiles, albeit with different properties. They really didn’t need to make a whole new funny snail robot to replace an old funny snail robot they could have easily used instead. But they did! And that is wonderful!

I hope you like all these snails as much as I do! And just for fun, why not vote on this poll for your favorite? I am interested in seeing the results! And don’t let my own biases sway you, be true to your own favorite snail!


Here are the results of the poll! Really, I expected the Noro-Noro love, because look at Noro-Noro, but I was expecting Canister to reach second place! Splendid performance, Snail! Sorry, Snail Blaster. You’re still great, but there is some real competition.


The reason I expected different results was not just because of my own feelings, but because of the results of the same poll when I conducted it on Twitter long ago (long enough that Canister was still known as Wall Crawl)! There were a similar number of votes on each, and you can see the extreme jump from 12.5% to 31.82% for Snail. This is why a large sample size is important!


This seems like it might be within the expertise of @weirdmarioenemies, I've heard a lot of love for Eyes-In-A-Dark-Void faces from that blog 👀

…would you believe me if I told you I was the one who originally made this image 👀

Name: Flying Fish Debut: Luigi’s Mansion Fish? Wow! Fish! I would not have called it a fish on my own, but I am glad it is called one. It reminds me of Poink, not just in being a pink airborne round GameCube creature, but in that it’s named after...

Name: “Parking Lot Problems” guy

Debut: WarioWare Gold

I know what you’re thinking seeing the heading of this post. “Wow, Weird Mario Enemies, you are really scraping the bottom of the barrel here, huh?” And to that I say, yeah! We’ve been scraping the bottom of the barrel for a minute now! I’m surprised it only took you until now to notice!

Parking Lot Problems! It’s one of the few completely brand new microgames in WarioWare Gold, where you have to help a little Guy find their car. I like this style of Guy, a simple all-white humanoid with no distinguishing features other than their face. Reminds me of Play-Yan from Rhythm Heaven, but they’re much more properly proportioned. This is the adult form of a Play-Yan. A Play-Man, if you will.

You might be asking what the heck is so special about this Guy that warrants me writing a whole post about them, and the answer is not really all that much…! Other than the fact they wrote this microgame’s description in first-person, for some reason!

“Oh no! I totally forgot where I parked. This is what my car looks like. Let me know if you find it!”

Usually, microgame descriptions are written from the perspective of the developer of the game, but the decision here to instead write it from the perspective of the character in the game, deliberate or not, raises so many questions, because I love overthinking things!

Is this character an abstract representation of Mona herself? I don’t know if we’ve ever seen elsewhere how Mona draws herself. Maybe she draws herself as a simplistic humanoid with no defining features, Mysillycomics style. We as a society tend to forget that a character doesn’t need a bow or eyelashes or hair to denote that they are a girl.

Or maybe, given that microgame descriptions are written by their developer, this game was not developed by Mona, but by Parking Lot Problems Guy herself! That’s right! Parking Lot Problems Guy is real, she exists in our world, and she was enlisted by Mona to design this one microgame about trying to find her car in a parking lot, which is in fact her only defining personality trait. Awesome!

Or maybe I am parsing this wrong! Maybe this character is in fact You, enlisted by Mona to help find her car. And hey?! Why are you driving away with her car at the end of the microgame?! That’s not yours! Get back here!

Regardless of which of these is true, I think the conclusion is abundantly clear: This is easily one of the most pointless weirdmarioenemies posts that has ever been written.

Name: Ukiki Debut: Super Mario World 2: Yoshi’s Island It is time for monkey business! Have you had your state-recommended dose of monkey business for the day? If you haven’t, don’t fret, because today’s post is about Ukiki! We’re doing another...

Name: Nectarous Dandelfly
Debut: Pikmin 3

Do you hear that? That otherworldly ethereal call is the song of the Nectarous Dandelfly! A delightful creature you can encounter peacefully flying above you as you have adventures with your Pikmin.

These gentle insects have a dream-like vibe to them that makes every encounter kinda magical, I’ll be honest I really cannot be funny in this post because my awe in the presence of these guys is very trance-like, I love them so much, look at this video! It’s the best way I can share the way this bug makes me feel!

Every time I go to this place, I prop myself up in a nice place to be able to marvel at them for a whole Pikmin day, just seeing them move with the undulating motion of their segments is majestic! And then you also have beautiful otherworldly sounds to go along with it!

The song you heard at the beginning is not the only sound they do! They have 3 distinct vocal patterns! Which parallel real-life bird vocal patterns!

There’s what seems to be a warning chirp

And an intimidation call!

It’s extremely cool to me they seem to have made an entire set of vocal patterns for a fictional insect, boy I love this game.

Let’s talk design! These guys have so much going on! Let’s start with the abdominal segments! Those are all Full Of Nectar! Which they gather from flowers as reserve so they can fly for as long as they can, they have no legs to speak of, so they’re probably flying at all times! They need all that energy! There’s also 2 little tail-like tips at the end, they don’t do much but they look cute!

Then you got the white fluffy thorax, it looks like a seeding dandelion! Presumably how they got their common name Dandelfly! From this thorax, 3 pairs of wings are attached, the main 2 on top, and a small, seemingly vestigial pair on the bottom.


Finally, the snout! What a snout! They took the spiral-shaped mouth of a butterfly (called a Spiritrompe) and turned it upside down! It’s such a pretty and inspired design! And it actually has a purpose! It’s curved upwards to avoid reflux from all the nectar it stores!

Their gameplay purpose is as a source of nectar, of course, you can hit any of the abdominal segments and the nectar will drop from them, after which the Dandelfly will flee, it’s kinda sad, Alph also feels bad about doing this, and you actually do have to hit them once to get their entry in the Piklopedia. The way I do it is by only hitting the very last segment, so that it loses as little nectar as possible, and I do this at the very end of the day, after I know I won’t be coming back for a while!


As you can see I have a lot of love for this creature, they are so ethereal and soothing, it’s incredible how emotionally powerful a design can be! Thank you for joining me in this more biology- and emotion-focused post!

Name: Flatterbot Debut: WarioWare: Get it Together! I think it is very good when a series has a Wacky Inventor character. I can understand why some may not like it- it can be easy to recycle the basic plot template of “scientist makes a zany...

Mario's Best Enemies

The Mushroom Kingdom is simply crawling with bad guys, all just begging for a certain plumber and his buddies to show them the err of their evil ways. Amazingly, a lot of these baddies are just as memorable and lovable as the heroes they're meant to destroy. After all, who doesn't want to cuddle with a Koopa? Our point exactly.
In honor of the forthcoming release of Super Mario 3D Land (heading to a 3DS near you on November 13), we here at IGN Nintendo decided to take some time to celebrate the colorful rogues gallery the Mushroom Kingdom has supplied us with over the past few years. Our criteria were simple - we steered clear of bosses and mini-bosses, sticking with the basic enemies that we all just love to encounter. Whether because of their awesome design, cool attacks, or eccentric way of being - these folks stick out as the best baddies Mario's homeland has to offer.

Below we present our choices for the greatest enemies Mario's ever faced. Some are obvious. Some are more obscure. All are unforgettable. And if you're in the mood for something a little weirder, be sure to check out our list of Mario's weirdest characters once you're done.

Have you played Super Mario 3D Land?

Are you ready? Then let's begin!


Although this collection of the best Mario baddies isn't in any particular order, we just had to kick things of with possibly the most iconic of them all: Goombas. For a lot of people, they're the very first Mario enemy they ever encountered - being the first thing you run into in World 1-1 of the game that essentially started it all, Super Mario Bros. Dying on that lone Goomba is one of the more shameful deaths in all of gaming (we're looking at you, Cammie Dunaway). Gamer shame aside, there's something inherently satisfying about jumping on these weird mushroom creatures' heads that just keeps us coming back for more. The undead Goombas in Super Mario Land 2: 6 Golden Coins (called Terekuribo) aren't too shabby either.


First appearing in Super Mario Bros. 3, a Spike is a green, violent creature with a serious eating disorder. It just can't stop throwing up spiked cannonballs and lobbing them at mustachioed plumbers. Ew. The weird thing is that Spikes never run out of ammo - can you say, 'ulcer waiting to happen'? But even despite their weird gastrointestinal issues, you have to admit these guys are pretty awesome.


When it came right down to it, we just couldn't decide between Hammer Bros. and Boomerang Bros. - so we decided to go with both. After all, they're rather similar. Both are a sub-species of Koopa, and both delight in throwing things at Mario's head. Hammer Bros., naturally, throw hammers, while their Boomerang Bro. counterparts throw (huge shocker!) boomerangs. Whatever you do, make sure you don't underestimate these guys - when you're trapped in a room with them as small Mario without a Power-Up in sight, they can be downright frightening.


"Oh, cool, itsa a green tube! I'll just jump on in to see if there are any hidden secr-" DEAD. That little scenario there is exactly what happens when a sneaky Pirahna Plant is hiding in one of Mario's favorite modes of transportation. Though not as deadly as their fireball-spitting brothers, Venus Fire Traps, to the impatient Mario player these guys can do more damage than you'd think. It's actually pretty sad when you think you can jump by in the nick of time only to be killed by their sudden emergence. Live and learn, Mario fans. Live and learn.


Unagis are, not too surprisingly, eel monsters that Mario sometimes encounters in underwater levels. They showed up as a basic enemy in New Super Mario Bros., though the very first one was Unagi the Eel from Super Mario 64. Remember swimming after that sharp-toothed, purple monster in Jolly Roger Bay, trying to nab the Power Star attached to the end of his tail? Of course you do.


If you don't know what a Koopa Troopa is, you're in serious danger of having your gamer card revoked. And your person card, for that matter. Just like Goombas, Koopa Troopas are one of the most iconic Mario enemies out there. In fact, they're pretty much synonymous with the franchise. These turtle-esque baddies are basically Bowser's foot soldiers. But be careful if you plan on stomping them into oblivion. Though grabbing their green shell to toss at other foes is a highly strategic Mario move, miscalculate and you might just send it bouncing off a wall and right back at you instead. Not fun. As a side note, the dancing Koopa Troopas in New Super Mario Bros. were simply delightful. In a perfect world, all turtles would be forced to perpetually dance.


Bullet Bills are giant bullets with glaring, evil eyes (they sometimes sport clenched fists as well). They come barreling out of Bill Blasters, and their one goal in life is to destroy Mario. Some of them follow a straight line, some of them hone in on the poor, pudgy plumber and follow him until they either run out of steam or run into something else. They're often placed strategically so as to make platforming rather tricky. The best part about Bullet Bills, though, has to be jumping off a series of them to access a secret. It might be difficult to pull off, but it feels so good once you do.


Lakitus just need to make up their minds already. Are they evil, spiny-tossing fiends out to destroy the Mushroom Kingdom? Are they RTVF dropouts whose day job is following Mario around with a camera? Or are they racing fans, always around to lend a hand to a fallen kart racer? Whatever they are, they've certainly contributed a lot to the Mushroom Kingdom through their various jobs. Stomping on one and stealing their cloud for a quick joy ride is rather satisfying as well.


The name says it all! These funky rats can be found in Super Mario RPG. Despite their uncouth level of funkiness, these guys are actually rather cowardly - often running from battle before Mario and crew have the pleasure of destroying them. These guys travel in packs, and although they're fairly weak, they do manage to pull of a pesky poison attack now and again. Watch out for that.


Stay dead, Dry Bones! Just stay dead!! Unfortunately, no matter how you try to reason with these undead Koopas - and no matter how many times you jump on their bony heads - they just keep reassembling themselves as if it never happened. How very rude. Still, there are a number of ways to get around this. Possibly the best way is using the Ice Flower or Penguin Suit on them in New Super Mario Bros. Wii - turning them into an ice block which you can then maniacally shatter. Oh, the power.


Most kids wanted a puppy with a waggly tail when they were little. Or perhaps a cute, little kitten with a fuzzy tummy. I, on the other hand, wanted a Chain Chomp. Blame Link's Awakening for making me think this was a viable option, and all the Mario games that came before and after it for making me love them so. But seriously, these ravenous ball-and-chain monsters are at once ferocious and awesome. First appearing in Super Mario Bros. 3, these guys were especially memorable in Super Mario 64, where you had to figure out how to dodge them in a 3D space fast before all of your health went bye bye. But even though they're constantly tugging at their chains for the chance to bite your head off, you just can't help but love them.


What's better than a Koopa? Why, a Koopa wizard, of course! That's where Magikoopas come in. We're not exactly sure why the ability to cast magic spells also makes Koopas visually impaired (they all have glasses, for some reason), but the idea of a Koopa that can fire magic blasts is incontrovertibly badass. These guys, who first appeared in Super Mario World, all follow Kamek - that meanie who's often at Bowser's side causing mischief. We'll never forget the first time we saw their scary magic attacks of brightly colored, basic shapes coming right for us. It still gives us chills.


Much like the Hulk, Wigglers are all fine and dandy... right up until they get angry. You won't like them when they get angry. That's when they change color and start wreaking havoc on anyone in their vicinity. Perhaps Marvel should sue. Really, though, these giant, yellow caterpillars, who first crawled their way into the Mushroom Kingdom in Super Mario World, are quite fun to face off against. A standard jump won't do, you're going to have to try harder than that. With that bouncy, white daisy sprouting off the top of their heads and their eight stylish shoes, Wigglers are certainly the wiggliest of Mario's rogues gallery.


No matter how you try to hate this little simian for stealing your hat in Super Mario 64, you just can't. I mean, honestly, what kind of cold-blooded beast can hate a tiny, jumpy monkey in a freaking Mario hat? It's so adorable! Just to try to hold a grudge against this miniature kleptomaniac, we dare you. But even despite his obnoxious level of cuteness, you can't allow this guy to get away with stealing your signature cap. That's taking it too far, monkey-pants. Given that Klepto the condor also tries to steal Mario's favorite accessory in Mario 64, it makes us wonder if there's a black market in the Mushroom Kingdom for red hats with an M on them. Maybe Mario's in the wrong business.


Rex is a rare breed of Mario enemies that is part dragon, part dinosaur - need we say any more? This guy first reared his dragosaur head in Super Mario World, though he later made his way into the Mario & Luigi series as well. Rex is notable for having a similar fashion taste to the Kingdom's most famous dino, Yoshi (they seem to have gotten their boots at the same place). You'll also recognize this guy by his tiny (possibly useless?) wings, horn nose, and ferocious fangs. Jump on him twice to get the job done - once for the dragon in him and once for the dinosaur (or so we presume).


Despite being ghosts, Boos are actually quite shy. As long as your back is turned, they have no problem chasing after you with their little arms, or making goofy/menacing face at you with their long, red tongues. But don't let their shyness fool you. These ghoulish bad guys, who first floated onto the scene in Super Mario Bros. 3, are actually quite hard to defeat. Touch one and it only hurts you - which makes sense when you think about it. Super Mario 64 changed this, however, finally giving players the chance to punch these transparent fools in the side or back and reap the coin they for some reason hide in their bellies. Sweet, sweet justice.


No, Shroobs are not a type of shrubbery. In fact, they are an alien race that tried to take over the Mushroom Kingdom in Mario & Luigi: Partners in Time. These bright purple, mushroom-shaped creatures hail from Shroob Planet, and unlike most other Mario enemies, they carry around firearms as their main means of protection. What violent, violent mushrooms. They also have a tendency to kidnap Toads and steal their Vim (which is basically the equivalent of Toad life force). Gulp.


Step aside, Cheep-Cheeps - Big Bertha has arrived, and she requires a lot of swimming room. This big, bad mama fish first appeared in Super Mario Bros. 3, and can often be found harboring a handful of baby Cheep-Cheeps in her mouth, which she occasionally lets free to do her evil bidding. The obese fishy takes care of keeping the deep sea plumber-free, while her mister, Boss Bass, keeps watch above water. Throw in Bubbas and Blurps and you have quite the dysfunctional family portrait.


These intergalactic alien mushrooms first landed in Super Mario Galaxy. With a glowing strobe light popping out of their heads that just screams 'deep sea nightmare,' these guys are the space equivalent of Goombas. Except there are also Goombas in space, making them somewhat irrelevant. Still, we simply loved stomping these bouncing, head-butting, rock-spitting monsters in galaxy after galaxy.


Despite living in the desert and having their entire bodies covered in spikes, Pokeys are actually rather blissful creatures. These cactus dudes delight in popping out of the ground and trying to poke those who would jump over them. The only way to defeat them is to take out each of their spiky body sections until none remain. Funnily enough, these folks aren't native to the Mushroom Kingdom, though they fast became a staple. They actually first appeared in Doki Doki Panic, the Japan-only game that later became what those of us in the States came to know as Super Mario Bros. 2.


Bloopers are the terror of the water. These jellyfish/squid-like jerks cause indescribable amounts of mayhem as they launch themselves at whatever poor fool happens to swim by. Fast, foul and with nary a good intention, it's best to just grab a Frog Suit and swim away from these underwater troublemakers as quickly as you possibly can. Or just frantically throw fireballs at their creepy heads until the job is done.


Another enemy that comes to us care of Doki Doki Panic, Shy Guys are masked troublemakers that are just too darn shy to show their faces to the world. Their first true Mario appearance was in Super Mario World 2: Yoshi's Island, and they've been haunting the green dinosaur ever since. Appearing in a variety of colors (though red is the most classic) and with varying attacks, we can only hope that one of these days they feel secure enough to flaunt what their mamas gave them.


As if the Mushroom Kingdom doesn't have enough trouble to deal with, enemies are also attacking its residents from within. Creepy, right? The three viruses from Dr. Mario might be goofy, but they will mess you up if you let them stack up. The only way to defeat them is with a Megavitamin prescription from the good doctor. But you need three vitamins of the same color as the virus for it to work. Guess that's why doctors get paid the big bucks - their work is complicated!


If you've never heard of an X-Naut, you need to get off your butt and go play Paper Mario: The Thousand-Year Door. As soldiers of the evil Lord Crump and the eviler Sir Grodus, these funny dudes don't have much of a mind of their own. It won't take much to take one down either - but they do tend to gang up, so watch out for that. Only then will you be able to rescue the princess in pink and restore order to the Mushroom Kingdom once again.


Tamanoripu come to us from the weird, wild world of Super Mario Land 2: 6 Golden Coins. They're basically angry teddy bears, often found riding on top of giant circus balls. Take one down and you'll be able to commandeer their ride to get across spiked floors to safety. Considering how amazing they are (bears on circus balls, come on!), it's kind of crazy that they only ever appear in one level in the entire game, and have never been used since. Such a waste of a teddy.

That wraps up our picks for Mario's best enemies. What do you think? Did we miss anyone big? Sound off in the comments section below and let us know! While you're at it, be sure to share who your top Mario baddies are.

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List of enemies by game

This is a list of enemies featured in the Mario franchise and all related series, organized by the game in which they first appear.

Donkey Kong[edit]

Donkey Kong Jr.[edit]

Mario Bros.[edit]

Donkey Kong 3[edit]

VS. Wrecking Crew[edit]

Wrecking Crew[edit]

Super Mario Bros.[edit]

Super Mario Bros.: The Lost Levels[edit]

Super Mario Bros. 2[edit]

Super Mario Bros. 3[edit]

Super Mario Land[edit]

Dr. Mario[edit]

Super Mario World[edit]

Mario Paint[edit]

Super Mario Kart[edit]

Super Mario Land 2: 6 Golden Coins[edit]

Yoshi's Safari[edit]

Mario & Wario[edit]

Mario's Time Machine[edit]

Wario Land: Super Mario Land 3[edit]

Wario's Woods[edit]

Donkey Kong (Game Boy)[edit]

Wario Blast: Featuring Bomberman![edit]

Donkey Kong Country[edit]

Hotel Mario[edit]

Donkey Kong Land[edit]

Super Mario World 2: Yoshi's Island[edit]

Mario Clash[edit]

Virtual Boy Wario Land[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Super Mario RPG: Legend of the Seven Stars[edit]

Super Mario 64[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Mario Kart 64[edit]

Yoshi's Story[edit]

Wrecking Crew '98[edit]

Wario Land II[edit]

Mario Party[edit]

Super Smash Bros.[edit]

Donkey Kong 64[edit]

Wario Land 3[edit]

Paper Mario[edit]

Super Mario Advance[edit]

Mario Kart: Super Circuit[edit]

Wario Land 4[edit]

Luigi's Mansion[edit]

Super Smash Bros. Melee[edit]

Super Mario Sunshine[edit]

Wario World[edit]

Mario Kart: Double Dash!![edit]

Mario & Luigi: Superstar Saga[edit]

Mario vs. Donkey Kong[edit]

Paper Mario: The Thousand-Year Door[edit]

Mario Pinball Land[edit]

Yoshi Topsy-Turvy[edit]

Donkey Kong Jungle Beat[edit]

Yoshi Touch & Go[edit]

DK: King of Swing[edit]

Super Princess Peach[edit]

Mario & Luigi: Partners in Time[edit]

New Super Mario Bros.[edit]

Mario vs. Donkey Kong 2: March of the Minis[edit]

Yoshi's Island DS[edit]

Wario: Master of Disguise[edit]

Super Paper Mario[edit]

Donkey Kong Barrel Blast[edit]

Super Mario Galaxy[edit]

Super Smash Bros. Brawl[edit]

Mario Kart Wii[edit]

Wario Land: Shake It![edit]


Mario vs. Donkey Kong: Minis March Again![edit]

New Super Mario Bros. Wii[edit]

Super Mario Galaxy 2[edit]

Donkey Kong Country Returns[edit]

Super Mario 3D Land[edit]

Mario Kart 7[edit]

New Super Mario Bros. 2[edit]

Paper Mario: Sticker Star[edit]

New Super Mario Bros. U[edit]

Luigi's Mansion: Dark Moon[edit]

Mario and Donkey Kong: Minis on the Move[edit]

New Super Luigi U[edit]

Mario & Luigi: Dream Team[edit]

Super Mario 3D World[edit]

Donkey Kong Country: Tropical Freeze[edit]

Yoshi's New Island[edit]

Mario Kart 8[edit]

Captain Toad: Treasure Tracker[edit]

Mario vs. Donkey Kong: Tipping Stars[edit]

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Yoshi's Woolly World[edit]

Mario & Luigi: Paper Jam[edit]

Mini Mario & Friends: amiibo Challenge[edit]

Paper Mario: Color Splash[edit]

Super Mario Run[edit]

Mario + Rabbids Kingdom Battle[edit]

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Super Mario Odyssey[edit]

Yoshi's Crafted World[edit]

Super Mario Maker 2[edit]

Luigi's Mansion 3[edit]

Top 10 BEST Mario Enemies ! (ft. NicoBBQ) [TetraBitGaming]

Characters in the Mario franchise

Wikimedia list article

For the main characters that appear in Mario-adjacent franchises Donkey Kong and Wario, see list of Donkey Kong characters and Wario (series) § WarioWare characters.

The main characters of the Mariofranchise: Wario, Donkey Kong, Luigi, Peach, Mario, Toad, Daisy, Bowser, Yoshi, Boo, and Waluigi.

The Mario franchise is a collection of video game series by Nintendo; while Nintendo is usually their developer and publishers, various series are usually developed by other third-party companies, such as Hudson Soft and Intelligent Systems. The games usually revolve around Mario, and usually involve the motif of Bowser kidnapping Princess Peach and Mario rescuing her, but the various characters have different plots and goals that vary from series; for example, the Luigi's Mansion series focuses on Luigi ridding his new mansion of ghosts, while Wariostars in games that center around his greed and desire for money and treasure.

Character roots begin with Donkey Kong where Mario, Donkey Kong, and Pauline originate. They were designed by Japanese video game designer Shigeru Miyamoto; they were built off the base of characters from Popeye, but unable to obtain liscencing rights for the characters, made later changes to their appearances and personalities, such as making them more lighthearted in tone. Due to the critical and commercial success of Donkey Kong when it was released in July 1981, Mario would reappear in Mario Bros. and Super Mario Bros. in 1983 and 1985, respectively. Mario Bros. introduced Mario's fraternal twin Luigi, and Super Mario Bros. introduced Toad alongside numerous enemies, with Bowser and Princess Peach replacing both Donkey and Pauline.

Throughout each series of games, numerous characters have been introduced and have since become recurring. Some games, such as the Super Mario series, have supporting protagonists that aid the main character, such as Cappy from Super Mario Odyssey and Professor E. Gadd from the Luigi's Mansion series. Other main and supporting antagonists appear as an additional hindrance with minor roles, such as the Koopalings. The games all typically share common enemies that function only as enemies.



Main article: Mario

Mario[a] (, Italian: [ˈmarjo]) is the main protagonist of many games across the Mario franchise, mainly the Super Mario series, and is the face of others, such the Mario Kart and Mario Party series. Beyond this, other branches of games Mario stars in expand beyond the platforming genre, such as role-playing games with Paper Mario,[1]puzzle games with Dr. Mario,[2][3] and educational games with Mario Teaches Typing.[4] Depicted as a brave and heroic Italian plumber, he is often tasked with rescuing the kidnapped Princess Peach of the Mushroom Kingdom from King Bowser and his army of henchmen. In the 2D line of Super Mario games, he does this alongside other characters, usually with his brother Luigi and colored variants of Toads, and in the subsequent 3D games, a singular new character that expands on Mario's primary abilities. Mario is usually supported with a selection of Power-ups in the games he appears in, which vary from game to game. These power-ups give Mario additional options for basic attacks or puzzle-solving functions, such as the "Super Mushroom", which gives him an additional hitpoint,[5] or the Fire Flower, which allows him to attack with fireballs[disambiguation needed] when used.[6]

History and evolution[edit]

Mario was designed by Japanese video game designer Shigeru Miyamoto in his debut game designer role. With intentions to garner a license to the Popeye comic strips for the 1981 video game Donkey Kong, Mario was intended to be Popeye; the rights never came to be,[7] and he was transformed to "a funny, hang-loose kind of guy."[8] Mario was given red overalls and a hat to differentiate him from the black background of Donkey Kong as well as to avoid drawing hair,[9] and sported a large mustache and nose to avoid humanoid features that were graphically impossible at the time.[10] He went unnamed in this first role, and Miyamoto later considered naming him "Mr. Video", due to Miyamoto's intentions of using him as a "go-to" character for games needing a main character or for use of cameo appearances.[11] In American localization, he was at first named "Jumpman" in the game's instructions.[12] However, then-CEO of Nintendo of AmericaMinoru Arakawa was visited by angered landlord Mario Segale, who demanded back rent for a warehouse Nintendo rented from him. The American developers alongside Arawaka who were present at this confrontation named the character after him, resulting in the name switch.[13][14][15] Nintendo confirmed the story to be true in 2015.[16]

After Donkey Kong proved to be a critical and commercial success, Mario starred in Mario Bros. and Super Mario Bros. in 1983 and 1985 respectively,[17] supported by Luigi as an optional second player. The Super Mario series of 2D platforming games saw graphical advances in Mario's appearance but retained his overalls and facial features. By the time Super Mario World released after multiple Super Mario installments in 1990, Sega and Nintendo were amidst a console war when Sega began pushing the Sega Genesis in North American markets, which Nintendo dominated at the time. This rivalry resulted in the creation of Sonic the Hedgehog,[18] and temporarily became more popular than Mario due to his appeal to slightly older audiences.[19][20][21] The competition died down with the introduction of Sony, and Nintendo and Sega would collaborate with their characters in the Mario & Sonic at the Olympics and Super Smash Bros. series, where both characters are playable and compete against each other.[22][23] Mario would eventually star in a new line of 3D Super Mario games with the introduction of Super Mario 64 in 1996, and were followed by Sunshine, Galaxy, and Galaxy 2 in the following years up until 2010. 3D Super Mario games would be emphasized less and Mario would continue on in the newly revamped 2.5DSuper Mario games,[24] until their return with Super Mario Odyssey in 2017.

Mario began to be voiced by Charles Martinet in 1992. Martinet was the last person to audition for the role and the directors were already packing up for the night. They gave him the prompt "an Italian plumber from Brooklyn", and he began to conceptualize a stereotypical Brooklyn accent with Italian mobster-like qualities. He abandoned this idea and quickly switched to a soft and lighthearted voice right before the tape began recording,[25] and rambled about Italian cuisine until the tape ran out.[26] His audition tape was the only one sent back to Nintendo.[25] His first role was a Super Mario Bros.-themed pinball game in 1992, but was neither paid nor credited.[27] His first official role was Mario's Game Gallery in 1995.[28]


Mario has since become one of the most popular and influential video game characters of all time and serves as Nintendo's mascot,[29][30][31] and was ranked among the best video game characters among critics.[32][33][34][35] As a pop-culture icon, he has been used in various types of merchandise, such as commercials, plush toys, candy, and board games.[36][29] Many people and places have been named or nicknamed after the character, such as Mario Lemieux's nickname "Super Mario".[37] In other media, Japanese prime minister Shinzō Abe dressed up as the character in the 2016 Summer Olympics closing ceremony,[38][39][40] and a Saturday Night Live skit centered around a court trial of Wario murdering Mario in a kart race.[41][42] In the Guinness Book of World Records, he was given the record for "Most Prolific Video Game Character".[43] In the Guinness World Records Gamer's Edition, readers ranked him the best video game character of all time.[44] Two films based on the Super Mario series have been released, the first was Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! in 1985, starring Toru Furuya,[45] and Super Mario Bros. in 1993, portrayed by Bob Hoskins.[46] Mario was also voiced by Lou Albano in The Super Mario Bros. Super Show! in 1989.[47] A third movie is set for release in 2022, with Chris Pratt cast for Mario.[48]


Main article: Luigi

Luigi[b]; (voiced by Charles Martinet) is an Italian plumber who is Mario's younger brother. He is playable in most of the Mario games. He is the main protagonist of the Luigi series in which he is depicted as clumsy and frightful, confronting fears in order to help.

Luigi was protrayed by John Leguizamo in the Super Mario Bros. movie, and will be portrayed by Charlie Day in the upcoming animated reboot.

Princess Peach[edit]

Main article: Princess Peach

Princess Peach[c] (formerly known as Princess Toadstool outside Japan; voiced by Samantha Kelly), is the princess and the ruler of the Mushroom Kingdom,[49] depicted as sweet and optimistic. She is the lead female character from the Mario series since her introduction in 1985, and is the main protagonist of Princess Toadstool's Castle Run (1990) and Super Princess Peach (2006).

She will appear in the upcoming Mario movie, being played by Anya Taylor-Joy.

Princess Daisy[edit]

Main article: Princess Daisy

Princess Daisy[d] (voiced by Deanna Mustard) is the tomboyish princess and the ruler of Sarasaland[50] who debuted in Super Mario Land. Playable in most of the Mario spin-off games, she is depicted as either a protagonist, a supporting character, or a lady in distress.


Main article: Toad (Nintendo)

Toad[e] (voiced by Samantha Kelly) is a small mushroom-like humanoid character who is Princess Peach's attendant or retainer, and a longtime protector of the Mushroom Kingdom. He remains playable in most of the Mario games and is the protagonist of Wario's Woods.

Toad will appear in the upcoming Mario movie, being played by Keegan-Michael Key.


Main article: Yoshi

Yoshi[f] (, once romanized as Yossy; voiced by Kazumi Totaka) is a green anthropomorphic dinosaur. He has a long tongue which can be used to eat enemies, and can turn the enemies he eats into eggs that can be thrown. Yoshi is a rideable character for the heroes or a playable character in most of the Mario spin-offs including his own series.

Donkey Kong[edit]

Main article: Donkey Kong (character)

Donkey Kong[g] (DK) (voiced by Takashi Nagasako) is an anthropomorphic gorilla from the franchise with the same name appearing in the Donkey Kong and Mario video game franchises. Donkey Kong first appears in the 1981 arcade game Donkey Kong, but the modern incarnation introduced in Donkey Kong Country is revealed to be the grandson of the original arcade version, who was later renamed to Cranky Kong.[51] He is playable in several Mario spin-off games as a cheerful and powerful character.

He will be portrayed by Seth Rogen in the upcoming Mario movie.

Diddy Kong[edit]

Main article: Diddy Kong

Diddy Kong[h] (Diddy) (voiced by Katsumi Suzuki) is an anthropomorphic monkey who is Donkey Kong's nephew, sidekick, and best friend appearing in the Donkey Kong and Mario franchises. He is the main protagonist of Diddy Kong Racing and its DS remake, a cheerful and kind character. Created by Rare, the name Diddy is a British term meaning "little".


Main article: Rosalina (Mario)

Rosalina[i] (voiced by Laura Faye Smith) is a mysterious lady from an unknown location who is the adoptive mother of the Lumas.[52] She resides in the Comet Observatory and also the watcher of the cosmos in the Super Mario Galaxy series. Rosalina is either a supporting character or a protagonist, playable in most of the Mario spin-off games.


Toadette[j] (voiced by Samantha Kelly) is a pink Toad girl who first appeared in the 2003 video game Mario Kart: Double Dash!! as a playable driver. Toadette has two long round pigtails and a dress to distinguish herself from Toad. Since Super Mario Odyssey, Toadette is a member of the Toad Brigade and has the role of an archivist.[53] Depending on the game, she is either a supporting character or a protagonist, playable in most of the Mario spin-off games.

Since New Super Mario Bros. U Deluxe, Toadette can transform into Peachette, a form that highly resembles Princess Peach, with her power-up called the Super Crown. As Peachette, she can use Peach's floating jump to hover, and has the ability to perform a double-jump.


Main article: Birdo

Birdo, known in Japan as Catherine[k], (voiced by Kazumi Totaka) is a pink, anthropomorphic creature who wears a red bow on her head, and has a round mouth that can fire eggs as projectiles. Birdo first appeared in Super Mario Bros. 2. Since then, she has been a recurring character in various franchise spin-offs and becomes Yoshi's partner. Birdo has evolved from antagonist into protagonist, playable in several Mario spin-offs.

Captain Toad[edit]

Captain Toad[l] (voiced by Samantha Kelly) is an explorer and the leader of the Toad Brigade who first appears in Super Mario Galaxy. He makes several appearances within the Mario series, like in Super Mario Galaxy 2 or Super Mario Odyssey, and as a treasure tracker.[54] He makes several cameos within Super Smash Bros. and made his Mario Kart debut in Mario Kart Tour as a playable racer. He is the main protagonist in the subset of levels in Super Mario 3D World called Captain Toad's Adventures and in the game Captain Toad: Treasure Tracker.


Main article: Pauline (Nintendo)

Pauline[m] (voiced by Kate Higgins) debuted in Donkey Kong (1981),[55]Donkey Kong (1994) for Game Boy,[56]Mario vs. Donkey Kong 2: March of the Minis, and Mario vs. Donkey Kong: Minis March Again!. Pauline was created by Shigeru Miyamoto and other developers for the 1981 arcade gameDonkey Kong as the earliest example of a female with a speaking role in a video game, and is cited as a famous example of a damsel in distress in fiction.[57][58][59] She is the mayor of New Donk City in Super Mario Odyssey.



Main article: Bowser (character)

Bowser[n] or King Koopa (voiced by Kenneth W. James) is the king of the turtle-like Koopa race,[60] a selfish troublemaker who wants to take over the Mushroom Kingdom. He is Mario's nemesis and is the final boss of most Mario games. He is playable in all Mario spin-off games.

Dry Bowser[o] is a recurring antagonist in the Mario series. Debuting as a form of Bowser after losing his flesh in New Super Mario Bros., the character has appeared as his own being starting with Mario Kart Wii, often serving as the final antagonist in the main games. Dry Bowser appears in Mario Party: Island Tour, and is a playable character in several of the Mario spin-off games.

Bowser was portrayed by Dennis Hopper as "President Koopa" in the Super Mario Bros. movie, and will be portrayed by Jack Black in the upcoming Mario movie.

Bowser Jr.[edit]

Main article: Bowser Jr.

Bowser Jr. (known as Koopa Jr.[p] in Japan; voiced by Caety Sagoian), or sometimes simply Jr. or Junior, is the son of Bowser who first appeared in the 2002 game Super Mario Sunshine. He is often depicted as the secondary antagonist throughout the Mario series. Bowser Jr. looks up to his dad and shares his ambition to defeat Mario and take over the Mushroom Kingdom. Bowser Jr. is playable in most of the spin-off Mario games and in Super Smash Bros. He is the main protagonist of Bowser Jr.'s Journey (2018) included in the remake of Mario & Luigi: Bowser's Inside Story.


Main article: Wario

Wario[q] (; voiced by Charles Martinet) is an obese, muscular, hot-tempered, and greedy man. He is Mario's yellow-and-purple clad arch-rival. He initially debuted as an antagonist but over the years has become an anti-hero, even being playable in a few titles. Wario is the protagonist of the Wario series and is playable in most of the Mario spin-off games where he is Waluigi's partner. His name is portmanteau of "warui", the Japanese word for "bad", and "Mario".


Main article: Waluigi

Waluigi[r] (; voiced by Charles Martinet) is a tall, thin, and mischievous man who was introduced in Mario Tennis as Wario's partner. He is Luigi's black-and-purple clad arch-rival. Waluigi is often an antagonist who teams up with Wario to accomplish their schemes. He is playable in most of the Mario spin-off games and makes several cameos within the Super Smash Bros. series. Like with Wario, his name is a portmanteau of "warui" and "Luigi".


Main article: Koopalings

The Koopalings[s] are seven siblings who first appeared as boss characters in the 1988 game Super Mario Bros. 3. Their individual names are Iggy, Larry, Lemmy, Ludwig, Morton, Roy, and Wendy. They were originally depicted as the children of the series antagonist Bowser and later to be referred as his minions. They have since appeared in subsequent Super Mario games, spin-off Mario games, and the Super Smash Bros. series.


"Kamek" redirects here. For places in Iran, see Kamek, Iran (disambiguation).

Kamek[t] (; voiced by Atsushi Masaki) is a Magikoopa who is Bowser's childhood caretaker and then one of his high-ranking minions. Kamek is the main antagonist of the Yoshi series. His magic includes self-duplication, teleportation, shooting magical blasts, and changing the size of other creatures. In Japan, his species is also named Kamek, and outside Japan is Magikoopa. This will sometimes lead to a literal translation, as in Super Princess Peach where a boss is described as "A Kamek made huge by magic". Some Japanese sources such as the guide for Super Mario Advance 3: Yoshi's Island call him "Fang" to distinguish him from regular Magikoopas.

He will appear in the upcoming Mario movie, voiced by Kevin Michael Richardson.

King Boo[edit]

King Boo[u] (voiced by Toru Asakawa) is the king of the Boos and the main antagonist in the Luigi's Mansion series. He plays minor roles, occasionally playable, in various other Mario games, including the Mario Kart and Mario Party series. King Boo's first major debuted role was as the final boss of Luigi's Mansion, where he disguised himself as Bowser.

He is much larger than the average Boos that appear in games after Luigi's Mansion. He dons a crown with a large ruby and has glowing, sunken eyes in the Luigi's Mansion franchise, and is a playable character in Mario Kart Tour. A similar character named Big Boo is an enemy in Super Mario World and a boss in Super Mario World 2: Yoshi's Island and Super Mario 64 DS.


Wart[v] (voiced by Charles Martinet) is an anthropomorphic frog king. He debuted in Yume Kōjō: Doki Doki Panic (1987), which was converted into Super Mario Bros. 2 (1988) for its North American release, in which he is the final boss who creates his own monsters with the Dream Machine, and appoints himself ruler of the enslaved land of Subcon.[61] He is a boss in BS Super Mario USA Power Challenge (1996), stars in a Satellaview episode "Wart's Trap, Look Out Mario Brothers" (「マムーの罠,危うしマリオブラザーズ」, "Mamu no Wana, Abunaushi Mario Burazazu"), and appears in Nintendo Comics System publications. He made a cameo appearance in The Legend of Zelda: Link's Awakening (1993) with his original Japanese name, Mamū.[62] He has had mixed critical reception.[63][64][65][66]

Supporting protagonists[edit]

Baby Luma/Lumas[edit]

Baby Luma[w] (voiced by Yuya Takezawa) is Mario's main companion in Super Mario Galaxy and its sequel Super Mario Galaxy 2. He is among a group of star-shaped beings known as Lumas, who appear in both games.


Cappy[x] (voiced by Shohei Komatsu)[67] is the secondary protagonist in Super Mario Odyssey. Cappy is a Bonneter who meets Mario in the Cap Kingdom, when he pleas for Mario to assist him in rescuing his little sister Tiara. Cappy has the ability to "capture" enemies and other creatures, allowing Mario to take control of them for periods of time.

Cappy appears in Super Smash Bros. Ultimate as Mario's side taunt and a Spirit. He quickly throws Cappy and returns him to his head similar to in Super Mario Odyssey.


Poochy[y] is Yoshi's helper dog. He debuted in Super Mario World 2: Yoshi's Island and continued through the Yoshi series such as in Poochy & Yoshi's Woolly World. He can do things that Yoshi cannot, such as sniffing hidden items, crossing over dangerous terrain, and jumping over walls to give Yoshi a boost out of his wall jumps.

Professor E. Gadd[edit]

Professor Elvin Gadd (Professor Oya Mā[z] in Japan; voiced by Kazumi Totaka), more commonly known as E. Gadd, is a scientist who uses inventions to help Luigi save his brother Mario and the mansion. His name is a pun on the Japanese interjection Oyamā![aa], meaning "Good heavens!" His name is also inspired by Nintendogame designer Yoshiyuki Oyama.[68] The English translations accordingly adapted the name to a pun on the expression "egad!" He debuted in Luigi's Mansion for GameCube, in which he investigates a haunted mansion that mysteriously appeared by his laboratory. To help him study the ghosts in the mansion, he uses the "Poltergust 3000", a high-powered vacuum cleaner that can suck in and capture ghosts, and the "Game Boy Horror", an invention for tracking and detecting objects such as Boos. His inventions are key items in other games like Super Mario Sunshine.


Nabbit[ab] (voiced by Natsuko Yokoyama) is a purple rabbit-like thief with round eyes, long ears, and black limbs who debuts in New Super Mario Bros. U, where he steals items from Toad Houses. In New Super Luigi U, he's playable.


Toadsworth[ac](voiced by Charles Martinet) is an elderly Toad who acts as Princess Peach's steward. He is seen showing concern for the princess' safety and acts as a prime caretaker for the Toads. He debuted in Super Mario Sunshine for GameCube, in which he goes on vacation with Mario, Peach and the other Toads. In Mario & Luigi: Partners in Time, he is revealed to have cared for the princess since she was a baby.

Supporting antagonists[edit]


Cackletta[ad] is the main antagonist in Mario & Luigi: Superstar Saga and its 3DS remake Bowser’s Minions. She is an evil sorceress who takes the Beanstar and Peach's voice in the Beanbean Kingdom. After sustaining heavy injuries, she controls Bowser's body (known as Bowletta) and dies after the explosion of Bowser's castle.


Main article: Fawful

Fawful[ae] (voiced by Nami Funashima) is a recurring antagonist in the Mario & Luigi series. The character is considered to be "insane," and served as the secondary antagonist of Superstar Saga and the main antagonist of Bowser's Inside Story.

Petey Piranha[edit]

Petey Piranha, known as Boss Pakkun[af] in Japan,[69] (voiced by Toru Minegishi) is a large, powerful Piranha Plant, and the result of a mutation. Whereas normal Piranha Plants usually grow from pipes, Petey's leaves and roots have grown into foot-like and arm-like appendages, which allows him to use objects such as tennis rackets and golf clubs. He can also use his leaves to fly around in the air. He first appeared as the primary boss of Bianco Hills in the game Super Mario Sunshine. He has since appeared as a boss or a playable character in several Mario games and spin-off games.

Kammy Koopa[edit]

Kammy Koopa[ag] is an elderly Magikoopa who acts as an advisor and babysitter for Bowser in the first two Paper Mario games. She possesses the usual Magikoopa powers, and is primarily distinguished by her ability to summon yellow blocks, which she has used to both impede and combat Mario. She first appeared in Paper Mario for the Nintendo 64, helping Bowser by leaving enemies in Mario's way, transporting Bowser into the Star Spirit Sanctuary, and augmenting his size and power in the final battle. After being defeated by the Star Kid, Twink, she continued to work for him. In Paper Mario: The Thousand-Year Door, she acted as Bowser's second-in-command. Generally, her position is very similar with Kamek who appeared earlier than her, which possibly means why she is replaced by him in Paper Mario: Sticker Star.

Recurring enemies[edit]

  • Blooper - A sentry-like squid that chases prey, debuting in Super Mario Bros. Blooper Nannies thrust smaller versions of themselves toward Mario.[70]
  • Bob-omb - A bomb enemy introduced in Super Mario Bros. 2 with a wind-up key and a fuse, which explodes after a set amount of time or when thrown. King Bob-omb, previously Big Bob-omb, was introduced in Super Mario 64,[71] as a boss character there and in Mario Party 9, Mario & Luigi: Paper Jam, Mario Party: Star Rush, and Super Mario 3D All-Stars.
  • Boo - A spherical ghost enemy introduced in Super Mario Bros. 3, which sneaks up on the player from behind while they are facing away from it. Inspired by a rage that Takashi Tezuka's wife went into after he came home from work late.[72]
  • Bullet Bill - A bullet with angry eyes and clenched fists that is shot out of a cannon called a "Bill Blaster". They have a larger counterpart with a shark-like face known as Banzai Bills.[70]
  • Chain Chomp - A metallic ball-and-chain creature that lunges at Mario when he approaches it. Inspired by a childhood experience of Shigeru Miyamoto's with a violent dog.[73]
  • Chargin' Chuck - A Koopa wearing football gear that mostly charges at Mario, but can also use items such as baseballs and shovels.
  • Cheep Cheep - A red, circular fish that made their first appearance in Super Mario Bros. They are found primarily in the water, but some can jump in an arc or fly within a limited range. There are many different species of Cheep-Cheeps, and they come in different colors, such as green, yellow, and purple. The giant variety of Cheep Cheep who leaps out of the water is known as Boss Bass (or alternatively Big Bass), while the giant variety who swims underwater is known as Big Bertha.
  • Dry Bones - A walking Koopa Troopa skeleton that reassembles itself after being hit. It can only be defeated by a Super Star, a Cape Feather, Super Leaf, or an Ice Flower.[70]
  • Fuzzy - A spiked creature which hangs in the air and sometimes moves on trail. It makes its debut in Super Mario World.
  • Goomba - A sentient mushroom creature which is the first enemy that Mario typically encounters on his adventures. Implemented late in the development of Super Mario Bros. as a basic, easy-to-defeat enemy.[74] Variants of the Goomba may have wings, known as the Paragoomba, and similar creatures include the Galoomba, which flips over and can be thrown when stomped on, and the Goombrat, which turns at edges.
  • Hammer Bro - A type of helmet-wearing Koopa who throws hammers at Mario.[75] It has several variations that throw other projectiles, such as the Boomerang Bro and the Fire Bro, and a bigger variant known as a Sledge Bro which can stun Mario.[70]
  • Koopa Troopa - A foot soldier of Bowser. It retracts in its shell when stomped on, after which it can be used to attack other foes.[70] Variants of the Koopa may have wings, where it is known as the Paratroopa or the Koopa Paratroopa. There are many other varieties of the Koopa Troopa such as yellow, blue, and red.
  • Lakitu - A cloud-riding Koopa with aviator goggles that drops an endless supply of creatures called "Spinies".[70][76]
  • Magikoopa - A wizard Koopa capable of casting magic spells, turning blocks into foes, power-ups, or coins. It first appeared in Super Mario World. Often portrayed as underlings to Kamek.[70]
  • Monty Mole - A mole-like enemy that burrows underground and springs out of the ground when the player gets close. A similar enemy known as the Rocky Wrench pops out of airship manholes and throws wrenches at the player.
  • Piranha Plant - A leafy, stalk-topped Venus flytrap with sharp teeth, that typically lives within pipes and tries to bite the player.[70] This enemy has made a cameo outside the franchise (in The Legend of Zelda: Link's Awakening),[77] and in 2019, it became a playable fighter in Super Smash Bros. Ultimate via downloadable content.[78] It is occasionally referred to as a Packun Flower after the Japanese name. A Fire Piranha Plant, or a "Venus Fire Trap", behaves like a normal Piranha Plant, however it breathes fire. A type of Piranha Plant that appears in Super Mario Bros. 3 is called Ptooie, a walking Piranha Plant that exhales air to lift a spiked ball.
  • Pokey - A spiked cactus with detachable green or yellow body segments which first appeared in the international Super Mario Bros. 2.[70]
  • Shy Guy - A timid masked creature wearing a robe, which comes in many different colors and variations. Introduced in the international Super Mario Bros. 2, but more commonly portrayed as an enemy to Yoshi since Yoshi's Island. Some variants include the Snifit, a Shy Guy with a cannon on its mask which it uses to fire bullets, and the Fly Guy, a Shy Guy with a propeller on its head that can fly.[70] Voiced by Nintendo of America localization manager Nate Bihldorff.[79]
  • Spike - A green Koopa creature that attacks with spiked balls which it throws out of its mouth. First appeared in Super Mario Bros. 3.[70]
  • Spiny - A red beetle-like creature that damages the player if touched from above. They are often thrown by Lakitus in unlimited supplies, but can also be found individually.
  • Thwomp - A large stone block with an angry face that is mainly encountered in castles. It attempts to crush the player, usually from above. There is a smaller variation of the Thwomp called a Thwimp.
  • Whomp - An anthropomorphic stone slab that slams its face on the ground when Mario gets near. It can only be defeated by ground pounding its back. Inspired by the Japanese mythical wall monster, the nurikabe.
  • Wiggler - A caterpillar enemy introduced in Super Mario World, which changes color and charges at the player when stomped on. Some Wigglers, known as Flutters, have butterfly wings.[70]


  1. ^Japanese: マリオ, Hepburn: Mario, [maɾi.o]
  2. ^Japanese: マリオ, Hepburn: Mario, pronounced [maɾi.o]; , Italian: [ˈmaːrjo]
  3. ^Japanese: ピーチ姫, Hepburn: Pīchi-hime, [piːtɕi̥ çime]
  4. ^Japanese: デイジー姫, Hepburn: Deijī-hime, [deːʑiː çime]
  5. ^Japanese: キノピオ, Hepburn: Kinopio
  6. ^Japanese: ヨッシー, Hepburn: Yosshī, [joɕɕiː]
  7. ^Japanese: ドンキーコング, Hepburn: Donkī Kongu
  8. ^Japanese: ディディーコング, Hepburn: Didī Kongu
  9. ^Japanese: ロゼッタ, Hepburn: Rosetta
  10. ^Japanese: キノピコ, Hepburn: Kinopiko
  11. ^Japanese: キャサリン, Hepburn: Kyasarin
  12. ^Japanese: キノピオ隊長, Hepburn: Kinopio Taichō
  13. ^Japanese: ポリーン, Hepburn: Porīn
  14. ^Japanese: クッパ, Hepburn: Kuppa
  15. ^Japanese: ほねクッパ, Hepburn: Hone Kuppa
  16. ^Japanese: クッパJr., Hepburn: Kuppa Junia
  17. ^Japanese: ワリオ, Hepburn: Wario, [ɰaɾi.o]
  18. ^Japanese: ワルイージ, Hepburn: Waruīji, [ɰaɾɯ.iːʑi]
  19. ^Japanese: コクッパ, Hepburn: Kokuppa
  20. ^Japanese: カメック, Hepburn: Kamekku
  21. ^Japanese: キングテレサ, Hepburn: Kingu Teresa
  22. ^Japanese: マムー, Hepburn: Mamū
  23. ^Japanese: ベビィチコ, Hepburn: Bebi Chiko
  24. ^Japanese: キャッピー, Hepburn: Kyappī
  25. ^Japanese: ポチ, Hepburn: Pochi
  26. ^Japanese: オヤ・マー博士, Hepburn: Oya Mā Hakase
  27. ^Japanese: おやまあ!
  28. ^Japanese: トッテン, Hepburn: Totten
  29. ^Japanese: キノじい, Hepburn: Kinojī
  30. ^Japanese: ゲラゲモーナ, Hepburn: Geragemōna
  31. ^Japanese: ゲラコビッツ, Hepburn: Gerakobittsu
  32. ^Japanese: ボスパックン, Hepburn: Bosu Pakkun
  33. ^Japanese: カメックババ, Hepburn: Kamekkubaba


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External links[edit]


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